G
gloriousbattle
Guest
Most of my characters attempted to find the psionics institute, and most were eventually successful. Psionics is one of the things that can cut your character out from the herd, and is a lot of fun, IMO.
However, one of the interesting ad quirky things about canon Traveller is that while your character just became (mildly) a superman, he also became a criminal, hunted by the Imperium.
Curious how others handled this. I know a few GMs who ignored psionics altogether, but their games tended not to be very popular, once this was discovered.
ASIDE: PSIONICS IN MY VAMPIRE CAMPAIGN
Of course, the vampires hate psionics, as it represents the next development of sentient life, which they want to destroy, AND telepaths can easily sniff them out, thus, the anti-psi / anti-Zhodani policy of the Imperium is in place because the vampires who really run things want it to be so. The Zhodani are thus mildly the good guys, and the Psionics institutes are there to help free the enslaved Solomani and Vilani of the Imperium.
However, one of the interesting ad quirky things about canon Traveller is that while your character just became (mildly) a superman, he also became a criminal, hunted by the Imperium.
Curious how others handled this. I know a few GMs who ignored psionics altogether, but their games tended not to be very popular, once this was discovered.
ASIDE: PSIONICS IN MY VAMPIRE CAMPAIGN
Of course, the vampires hate psionics, as it represents the next development of sentient life, which they want to destroy, AND telepaths can easily sniff them out, thus, the anti-psi / anti-Zhodani policy of the Imperium is in place because the vampires who really run things want it to be so. The Zhodani are thus mildly the good guys, and the Psionics institutes are there to help free the enslaved Solomani and Vilani of the Imperium.