I was re-reading my old copy of CT Traveller Adventure. There is a game-mechanic in there for determining how long it takes news of an event or a personal message to get from one place to another. It works something like compare the two starports and find the distance between the two systems, roll 2D, and if you roll higher than the target number for the starport/distance combination, a passing starship carries the news to the next world.
It seems to me that this is something that could be tied into the trade and commerce subsystem (aside from a ship allocating tonnage for mail). I started working on something and came up with a rough idea for how it would work. Then, I was reading through my T5 book (ok, proto-book -- I have the CD rom version which seems like it is a beta copy) and low-and-behold, I found this reference to xmail:
This description of the Xmail System is almost exactly what I had come up with -- personal messages moving from system to system carried by passing traders and hitting personal xmail accounts to be accessed at certain starports (A-C plus starports in systems with a scout base). The same process would also carry news of macro events moving from system to system and hitting the local news feeds (pirate activity in the xyz system).
I know that the Xboat System and xmail have always been part of the Traveller universe, but this is the first time I have ever seen it mentioned as anything other than xboats carry messages along the xboat routes at (virtually) the speed of jump, and Scout/Couriers carry messages and packages from the xboat routes to other worlds. I was glad to see that someone read my mind and put this into T5.
That takes me back to the game-mechanic. With a system like this, how long would it take a message to move from system A through systems B, C, and D to system E. The speed of jump is of course one week, but how long would it take before a ship going the right direction picked up the message, and is that ship a jump-1 ship, moving the message slowly, or a jump-6 ship moving it quickly. As I said before, it feels like it should be part of the trade and commerce subsystem.
Thoughts?
Cheers,
Baron Ovka
It seems to me that this is something that could be tied into the trade and commerce subsystem (aside from a ship allocating tonnage for mail). I started working on something and came up with a rough idea for how it would work. Then, I was reading through my T5 book (ok, proto-book -- I have the CD rom version which seems like it is a beta copy) and low-and-behold, I found this reference to xmail:
Some versions of the Xmail System use Neutral Output Applets. A message to a specific person is inserted into the Applet and thousands of copies are sent into the xmail system, carried by ships to hundreds of worlds.
When the recipient arrives on one of those worlds and checks an xmail terminal, his specific message pops up on the display console.
This description of the Xmail System is almost exactly what I had come up with -- personal messages moving from system to system carried by passing traders and hitting personal xmail accounts to be accessed at certain starports (A-C plus starports in systems with a scout base). The same process would also carry news of macro events moving from system to system and hitting the local news feeds (pirate activity in the xyz system).
I know that the Xboat System and xmail have always been part of the Traveller universe, but this is the first time I have ever seen it mentioned as anything other than xboats carry messages along the xboat routes at (virtually) the speed of jump, and Scout/Couriers carry messages and packages from the xboat routes to other worlds. I was glad to see that someone read my mind and put this into T5.
That takes me back to the game-mechanic. With a system like this, how long would it take a message to move from system A through systems B, C, and D to system E. The speed of jump is of course one week, but how long would it take before a ship going the right direction picked up the message, and is that ship a jump-1 ship, moving the message slowly, or a jump-6 ship moving it quickly. As I said before, it feels like it should be part of the trade and commerce subsystem.
Thoughts?
Cheers,
Baron Ovka