Originally posted by kaladorn:
I'm interested to know how I figure out where the X-boat stations are laid out.
Well, if you go by the routes on the map, just assume the routes skip any world that you wouldn't think rated an X-boat station of its own. (The real problem is figuring out why some of the punk worlds that are shown to have stations, have them.
If you want something that makes sense, I suggest the following:
Rate all worlds according to how much they would rate an X-boat link. Something like this, perhaps (A is highest priority)::
A: Sector capitals
B: Subsector capitals and all high-population worlds with Class A starports.
C: Medium population worlds with Class A starports and high-pop with Class B.
D: Low-pop worlds with class A starports, etc.
etc.
Then do the following:
1) Connect all Priority A worlds using the fewest number of jump-4 connections, jumping short only if absolutely necessary. If several different routes will give the same lowest number of jumps, select the one that services the largest number of Priority B worlds. If that results in a tie, chose the one that services the largest number of Priority C, and so on. (Note: If you're only concerned about the Spinward Marches, just draw a line form Mora and out towards the right
).
2) Connect all priority B worlds with the Priority A world that is closest to Capital (That is, if you are connecting a world in Deneb sector you connect it to Deneb even if Mora is closer). Use the same general scheme as above.
3) Connect all priority B worlds if it would allow them to communicate faster than by going through the sector capital (ie. in the Marches you'd connect Trin and Glisten, Glisten and Lunion, Lunion and Regina, Regina and Jewell, and so on.)
You should now have a pretty good X-boat net.
Hans