RainOfSteel
SOC-14 1K
When you view jump route segments, often you see routes of only one parsec, repeatedly.
A good example is in the Spinward Marches:
Notoko
Aramis
L'oeul d'Dieu
When you see this, or any two or three parsec segments, do you interpret it to mean:
1) That all X-Boats strictly jump through these segments one parsec (or two or three) at a time.
2) That some X-Boats are stopping at each world, but other X-Boats skip over them to stops further on?
Under Option 1:
1) A message from Mora/Mora takes 21 weeks to get to Regina. This is the time between two of the most important worlds in the sector. But a world just five parsecs away, Fosey/Mora, can send a message to Regina in seven weeks.
2) Even worse, a message from Capon/Lunion takes 22 weeks to get to Regina. But a world just one parsec away, Resten/Lunion, can send a message to Regina in just eight weeks.
Under Option #2:
Things get better when some X-Boats can skip intermediate routes, but generally they're a pain in the butt because you have to stop and manually count hexes up to four and remember all breakpoints in order to determine total message travel times. I don't really like this much.
Sooo, the question then becomes:
Does anyone believe that the IISS ever, ahem, operates extra unofficial jump route segments to move data around better? A link between Capon/Lunion and Resten/Lunion, or even Fosey/Mora, would unsnarl message travel times in the Marches by a great deal.
A good example is in the Spinward Marches:
Notoko
Aramis
L'oeul d'Dieu
When you see this, or any two or three parsec segments, do you interpret it to mean:
1) That all X-Boats strictly jump through these segments one parsec (or two or three) at a time.
2) That some X-Boats are stopping at each world, but other X-Boats skip over them to stops further on?
Under Option 1:
1) A message from Mora/Mora takes 21 weeks to get to Regina. This is the time between two of the most important worlds in the sector. But a world just five parsecs away, Fosey/Mora, can send a message to Regina in seven weeks.
2) Even worse, a message from Capon/Lunion takes 22 weeks to get to Regina. But a world just one parsec away, Resten/Lunion, can send a message to Regina in just eight weeks.
Under Option #2:
Things get better when some X-Boats can skip intermediate routes, but generally they're a pain in the butt because you have to stop and manually count hexes up to four and remember all breakpoints in order to determine total message travel times. I don't really like this much.
Sooo, the question then becomes:
Does anyone believe that the IISS ever, ahem, operates extra unofficial jump route segments to move data around better? A link between Capon/Lunion and Resten/Lunion, or even Fosey/Mora, would unsnarl message travel times in the Marches by a great deal.