Originally posted by Aramis:
I routinely see hits for 3 points of damage... partly because I employ social penalties when armor is worn too casually. Then again, most people are wearing far less than cloth armor...
YTU vs. MTU.
None of my players is a noble. They tend to be ex-military or scout or merchant types. A lot of times they are doing something to make money (classic 76 Patrons style or Book 7 style) or they are working for a corporation or government agency. Often times this involves being armed when operational. Consequently, it involves being armoured (often with low profile versions of the armours, tailored).
So in your case, gunfights happen unarmoured, in mine, not so much.
For troops, well, 2 points is going to be rather common on their end (armored in cloth or better), and cloth is a five AV. Mesh is 2. Jack is 1. A hnting rifle burns through jack (Pen5) and Mesh slows it.
I find the most common armour cloth or cloth + reflec, sometimes a CES or tailored vacc suit. I find the most common weapons to be gauss pistol, rifle, ACR, assault rifle, SMG. Snub pistols if in space.
THat Cloth-2 is also pen'd. Half of 3 is 1.5; hit by 2+ (about 1/3 of hits) is double that to 3, then round, with minimum 1. Against cloth, that's 0.1x3x2 = 0.6, but the minimum 1 makes it count. A Tailored Vacc Suit is AV3... and is the most common "armor" for non troops... and it's not terribly common.
The data sheets I have from WBH or wherever seemed to suggest an AV of 6 for some of the vacc suits (I remember querying the fact a .50 M2HB wouldn't penetrate...). A combat environment suit is armour value 6. Since weapons are common, I'm not quite sure why *armour* shouldn't be. Even a flak jacket (bullet proof vest) is 3. And if you've seen the evolution of vests from their first invention to now, they can now stop a lot more with a lot less - so I question whether a TL-8 or TL-9 flak vest isn't the low-profile vest that the RCMP wears under their uniform shirts that will stop most handguns.
Most adventurers I know will have low profile armour if not real visible armour. When they're going into hostile territory (boarding actions, etc), they'll dig out the heavier armours. If they are doing bodygaurd duty, it is probably a low profile vest plus a trenchoat liberally panelled with kevlar inserts and maybe carbon fibre or boron inserts.
Now, if we were talking about average folks on the streets getting into gunfights, 3 points would be de rigeur. I'm talking about professionals who are usually ready for the fight.
If you aren't a merc, odds are good you shouldn't be armored.
1. I don't necessarily agree. If I was going to parts of the world where things were unstable and where I might get shot at, I'd want low profile body armour. That's what most of Traveller space is like! Especially the parts PCs get to.
2. If I followed the logic that said I should not be armoured, I also probably would not be armed and would not be involved in gunfights.
Use those LL rules, and all of a sudden, armor is a problem. Battledress goes out at LL3 (as it's purely military hardware); jack is probably legal to LL9, provided it's not obviously for armor. Mesh is probably gone by LL7, and cloth at 3.
Cloth *might* get you eyes at LL3, but I doubt it would be illegal until more like LL5-7. I agree with you on Jack. Mesh... is a funny armour to begin with.
And remember, much of traveller happens out in extrality zones or out in space. Just as modern ships often carry firearms aboard, and in a safer world relatively than traveller, most ship's lockers will include some weapons and if the ship is a PC ship, some armour. All very legally.
tailored vacc suits depend a lot on environments... but assuming habitable biosphere, probably go away around LL7 as well.
THAT, with respect, I utterly doubt. Maybe to wander around at LL9, they might be banned. But we don't ban nomex coveralls nor kevlar reinforced snowboarding gear. This is *safety* gear. It would be odd to see it beyond the starport, but on many asteroid colonies or the like, it might be *very* common. In the starports (LL4) and on ships, it will be the most common site imaginable at higher TL.
And CES can be tailored to look like a BDU uniform. So it is quite reasonable to imagine low profile armour values between 3 and 6.
At least, IMTU.
[/QB]
I've seen far too many PC's take good sniping action, to reduce diffs, and get +8 results. High-pen is auto if the target isn't in armor. get them out of armor, and damages are rather high (1,3,6, or 12 points). [/QB]
My players don't usually kill those that are non-combatants and usually only kill those who are themselves armed (and often armoured). So they also tend not to *start* fights too often. Thus they don't do a lot of sniping. +0 to +3 is a far more common band, with graze (+0) hits being fairly common.
This comes down a lot to style of play. I'll simply say the game system can be played either way, depending on your setting. For that matter, everyone can have an FGMP-15 tucked up their sleeve. It really just depends how you like the game or how you see YTU.
But at the end of the day, neither of us can really assert much about what the probabilities in the rules are, since the results are so dependent on character stats, skills, preparations, armour, weapons, etc. - mostly 'individual game' issues.