shadowdrake
SOC-4
Hi all
I just got my T20 book from ebay, and spent that last few days reading up all the rules. Most of them are great (And some that arent can be easily fixed)
But I have a problem with vehicle combat. Damage and armour, to be specific. (Note that im talking about vehicles, not starships). Battles between them seem to take forever, unless on crits, in whcih case its pretty much over.
Example: Take the two grav tanks with armour 12 and medium fusion guns (6D20 damage). They do slightly more then D20-7 damage (a bit higher because of the way armor works). This works for personel combat, where stanima damage isnt effected by armor, and lifeblood is 8-18 points. But tanks have SI 70-100, no stanima, and therefore it takes 10-20 rounds of direct hits to disable a vehicle. Except on a critical, of course. I feel this is fairly un-realistic and makes vehicle combat pretty boring. In RL, a shot bounces off or penetrates and does internal damage.
Does anyone else see this problem? I was thinking of making even a single point of SI damage force internal damage like in starship combat, but that might be fiddly.
Thanks
I just got my T20 book from ebay, and spent that last few days reading up all the rules. Most of them are great (And some that arent can be easily fixed)
But I have a problem with vehicle combat. Damage and armour, to be specific. (Note that im talking about vehicles, not starships). Battles between them seem to take forever, unless on crits, in whcih case its pretty much over.
Example: Take the two grav tanks with armour 12 and medium fusion guns (6D20 damage). They do slightly more then D20-7 damage (a bit higher because of the way armor works). This works for personel combat, where stanima damage isnt effected by armor, and lifeblood is 8-18 points. But tanks have SI 70-100, no stanima, and therefore it takes 10-20 rounds of direct hits to disable a vehicle. Except on a critical, of course. I feel this is fairly un-realistic and makes vehicle combat pretty boring. In RL, a shot bounces off or penetrates and does internal damage.
Does anyone else see this problem? I was thinking of making even a single point of SI damage force internal damage like in starship combat, but that might be fiddly.
Thanks