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Wiki update: Imperial stellar density

tjoneslo

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So this was my project for the long holiday weekend: Imperial stellar density. This is a simple heat-map showing number of stars per subsector. Still incomplete as the subsector articles are still needed with the complete data. But we can use this to do other kinds of overlay maps.
 
Very well done. I been wanting to play with similar maps for tech level, government type and law level, maybe some population as well
 
Median Tech Level and total or median populations are easy to calculate. The harder one is what do you calculate the grouping on for Government or Law Level? They're sort of on a scale, but a pretty arbitrary one. I suppose you could do it with a median government type by population.
 
Median Tech Level and total or median populations are easy to calculate. The harder one is what do you calculate the grouping on for Government or Law Level? They're sort of on a scale, but a pretty arbitrary one. I suppose you could do it with a median government type by population.

Two thoughts:

1) I'm not sure the value of median numbers on Govt/LL anyway, given the different meanings of the numbers, and

2) Won't these already correlate pretty strongly with your population maps, since they are derived from Pop? (Assuming random generation w Govt=2d6-7+Pop, and LL=2d6-7+Govt.)
 
2) Won't these already correlate pretty strongly with your population maps, since they are derived from Pop? (Assuming random generation w Govt=2d6-7+Pop, and LL=2d6-7+Govt.)

There is enough variation in the results that it's not an exact or even close correlation. Or rather, if you calculate the median Government or law level per world but not by population, it produces a rather different map.

But you're correct, if you produce heat maps of Government and LL by populations you end up with maps that are essentially the population maps (see also xkcd).
 
Very well done. I been wanting to play with similar maps for tech level, government type and law level, maybe some population as well

A part of the problem right now, and the reasons for the holes in the map, is due to the Wiki missing the data in a very specific format. Specifically, the data needs to be in an article in a parsable format. As a parameter to a template is best, but other formats also work.

To do this more effectively requires something stronger than the mediawiki string functions and DPL extension. There is a scripting extension that allows running Lua as templates, but that requires some upgrades to both the OS (new code) and the mediawiki software. I'm looking at doing the upgrades early next year, maybe.
 
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