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Randomized stellar density

RogerD

SOC-12
Slowly working on my new universe, and thinking about larger scale random generation. What do you think about this simple system?

Each subsector's density is determined by die roll:
Die RollDensity
1Rift
2Sparse
3Scattered
4Standard
5Dense
6Cluster (and -1 to rolls for star type and size)
7Core

where the die rolls are:
  • For a subsector in the spiral arm (or spur): 1D
  • For a subsector in the galactic disc but not in the spiral arm: 1D-2
  • For a subsector in the galactic halo: 1D/2. +1 to rolls for star type and size
  • For a subsector in the core or bars of a barred galaxy: 1D/2+4
  • For a subsector in a globular cluster: 1D/2+4 and +1 to rolls for star type and size
  • For a subsector in an elliptical galaxy: 1D-1
  • Extragalactic space is always extragalactic.
For iconography, just draw 0-6 stars on the large scale map where 0 is rift and 6 is core and give the sector a name. Not sure how to distinguish extragalactic from rift, but it doesn't come up much, so probably just get it from context.

Thoughts?
 
I've found the subsector is too small an area for these kinds of switches in stellar density. If, for example you end up rolling rift / dense / rift / dense for your four subsectors it seems like a little whiplash. I would prefer to start with a larger area, say a sector or domain (4 sectors), and roll the density. Then roll for the subsector density as D3-2 (for example) or 1D-3 and add the density of the overall area. So a dense sector may have thinner or denser areas, but won't have a completely empty subsector.
 
After mapping out from Earth/Sol to 15 parsecs, 521 systems, most of it is in some sort of mini-cluster it feels like.
 
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