See, Letterman, he would have had to pad that out with nine more points. Very efficient!
For what it is worth, my opinion is that a Player's Handbook should be something on the lines of the Starter Traveller set. The basic rules spelled out and explained, with a recommendation that for more advanced material, the player should go to T5.0.9. However, the book will need thorough editing by an outside source, unfamiliar with Traveller, to reduce confusion and catch errata before putting it out.
I will second the need for an outside source for editing / proof reading. People see what they want to see, particularly if they are reading their own material. Writers familiar with Traveller will be making certain assumptions that non-Traveller players, even if they've been playing RPGs for decades, may not understand.
Good, consistent with the rules examples of actually doing things will go a long way to making T5 an actual playable game instead of a tool box to plunder in random ways (my technique so far).
For those still looking forward to seeing T5 out in a cleaned up form, let's roll up our sleeves and get to it.