You're supposed to play Classic Traveller when it was written. Not now. .
I am. It was out of date when written.
You're supposed to play Classic Traveller when it was written. Not now. .
MgT Robots Book has rules for Inhibitors and references Asimov's laws...![]()
I guess hackers wouldn't exist in your TU, then.
a sohpont can be made responible (and so liable) of its acts, while a robot, accoriding to Shudusham Concords, are not, and the responsability goes to its owner. That alone might make robots unattractive for companies that can have accidents (and that's most companies).
I am. It was out of date when written.
No, they do but computers have advanced. The "hacker" would have to rip the 'bot apart and replace the H/W. Even now I could design a h/w + s/w system that would require that. Too many people think that just because hackers can defeat poorly designed systems that they can mess with well designed ones without herculean effort.
About MgT robots, maybe this slightly old thread might interest you. It left (as most threads) some questions open...: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26723
I guess we all have different standards for what breaks our belief suspenders depending on our personal knowledge. I have no problem believing in nebulous ultra-technology that can defeat nebulous standard ultra-tech robot designs well enough to explain why robots are rare in my game setting.
Hans
I too, had to pretend I was playing in the '70s when it came to using computers in the game. .
CT Robots came out int he 80's from what I recall...
Just curious, why not just hire NPC crew?As a referee, my players had robots in two occasions, and in both cases they were to give them access to some skill they lacked as a group: one was an autodoc, as they had no medic among the group and the other was an engineering robot, as they had only one player with engineering and their ship required two engineers.
I don't do outright magic IMTU when there is no defining lines like Jump Drive or AG. It gets messy very quickly with players that have IQ's >100.
I don't have that book. Does it say that Inhibitors and Asimov's laws are used in the OTU?
Just curious, why not just hire NPC crew?
What is the back door for the little robot dog my granddaughter has?Robotics all have backdoors to them.
Yes, it says that Inhibitors are fairly common. It only costs 100 credits to add to a Robot and the Inhibitors can be customized, i.e. IFF System for a Combat Robot to keep it from firing on Friendlies.