Well, I was saying that for the evidence of Deckplans/Ship Designs in the OTU. MTU will be different...![]()
The MGT ship designs in the published works tend to be sub optimum and poorly designed. Take it only as evidence of a sloppy product.
Well, I was saying that for the evidence of Deckplans/Ship Designs in the OTU. MTU will be different...![]()
Question for discussion:
Why not more Robots? With the average TL of the Imperium, how come there aren't more Robots serving in various places? The TL gives the ability to make sentient Robots so, you'd think that you'd see more of them in the OTU. Why not a Merchant Ship with a Biological Captain, Chief Engineer and Chief Steward(And maybe a "Chief Robotics Officer") who manage/supervise a ship's crew of Robots. Or how about a Squadron of Fighters made up mostly of Robotic Fighter Pilots with a Biological Squadron Commander(and maybe his Exec) who flies on missions in formation with his Robot Fighters to supervise?
The only thing that I can see that argues against it is a Human prejudice against Robots "Taking Jobs Away." But once a Free Trader gets away from the Starport, who cares? ...
Nope. Just union rules.It would have to be damned strong. So strong as to defy belief really. Especially if we are talking about robots with no personality. Just mobile computers in fact.
Maintenance for the weapons systems - that's the gunner's job, not the engineer's. So you may have a Gunnery command brainbot, and a gunnery maintenancebot, but at least one of those has to be mobile.In many cases, there will be only a robot brain. Engineering robots must be mobile, and probably self propelled, as they must go anywhere in the ship they're deeded, but I envision a "robot" gunner being only the brain and an interface to the weapon (easier to achieve than with a sophont, BTW, unless in YTU there are neural plugs). No need for it to be mobile (where should it go, weapon command aside?).
Maintenance for the weapons systems - that's the gunner's job, not the engineer's. So you may have a Gunnery command brainbot, and a gunnery maintenancebot, but at least one of those has to be mobile.
Question for discussion:
Why not more Robots? With the average TL of the Imperium, how come there aren't more Robots serving in various places? The TL gives the ability to make sentient Robots so, you'd think that you'd see more of them in the OTU. Why not a Merchant Ship with a Biological Captain, Chief Engineer and Chief Steward(And maybe a "Chief Robotics Officer") who manage/supervise a ship's crew of Robots. Or how about a Squadron of Fighters made up mostly of Robotic Fighter Pilots with a Biological Squadron Commander(and maybe his Exec) who flies on missions in formation with his Robot Fighters to supervise?
The only thing that I can see that argues against it is a Human prejudice against Robots "Taking Jobs Away." But once a Free Trader gets away from the Starport, who cares? It seems to me that a small group of characters could run a fairly large ship with the right mix of robots.
And the reason couldn't be cost. Look at the cost of a typical Type R Trader, adding in 4 or 5 Robot Crewmen is going to add what? 1%, maybe less, to the cost?
So, is there a TL Reason for not seeing more Robots at the Imperium's average TL? Economic? Or is it pure Biological Anti-Robot Prejudice?
Fighter planes don't HAVE gunners. SHIPS do, and the gunners maintain their own systems. Not the engineers. The engineers maintain the engines and related equipment. So your gunner WILL have to have electronics skill. Unless you have only one gunner and a horde of techbots, and even then, that gunner better know what those bots are doing. If not, he'll never know how his weapons are aligned and set up when he goes to use them. There are reasons why most operators in real world ships are also at least the initial technicians and maintenance personnel for their systems. Often, they are the only ones on the ship doing anything with that system. If they can't handle it, they don't call Geordi, they call the techrep.ONLY if the gunner has electronics skill. Otherwise, NO. Fighter plane's weapon systems aren't maintained by the gunner... These aren't 105 howitzers we're talking about ya know.
Hey Greylond. This is something that I wondered about since I first picked up the game in 79 or 80, and I thinkn Aptollard nailed it. It's a game about people, and what our actions say about us and our friends. I think Marc Miller mentioned or alluded to that in the interview that was posted here some eight years back or so.
WARNING; MAJOR GEEKNESS COMING REGARDING PSYCHOLOGY AND ROBOTICS
~snip...
Personally, I treat ROBOTS like I treat NANOTECHNOLOGY ... it exists in the background, but nobody pays any attention to it.
[sort of like the sewer system, you don't think about it until it breaks.]
Conclusion ...
If you can sort it all out, then I'd love to hear what you come up with.
Yea, I agree it's about People. The idea that I had was that the PCs would be in the foreground but I don't see a reason why the ONLY crew on a ship have to be PCs or NPC Biologicals. Just like in Star Wars or other Sci-Fi featuring Robots I could see mechanical crewmen doing the DDD (Dirty, Dull and Dangerous) jobs on a regular basis. And possibly a character now and then that is a Robot.
No worries, I really liked that section of your post! One of the things that I've always liked in SciFi is a subplot of Humanti and Robot Interaction.
and a single engineer would have problems to keep with all engineering sections (due to the multiple specialties in engineering), so requiring a larger crew for a tramp freighter...
... So there're probably more C-3POs than there are Datas running around the 3I.
I haven't found that so far in games I've played. The Engineer characters that I've seen have been either 3 or 5 term characters and they've had multiple specialties to cover all the bases. Usually characters that I've seen have 12+ different skill levels so if you make up an Engineer character you usually have all the needed skills to take care of something as small as a Free Trader with just the one character.
About MgT robots, maybe this slightly old thread might interest you. It left (as most threads) some questions open...: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=26723
I haven't found that so far in games I've played. The Engineer characters that I've seen have been either 3 or 5 term characters and they've had multiple specialties to cover all the bases. Usually characters that I've seen have 12+ different skill levels so if you make up an Engineer character you usually have all the needed skills to take care of something as small as a Free Trader with just the one character.
I've seen no characters with 10 levels in single skill (even one with that many specilaties), neither as player nor as referee. In fact, characters with more than 3 skill levels in a single skill have been rare in all the campaigns I played/refereed, and that will just mean level 1 in 3 specialties and level 0 in the other two.
Now, I always figured there'd be a lot more R2-D2s than C-3POs. They're much more useful.
Why not more Robots? With the average TL of the Imperium, how come there aren't more Robots serving in various places? The TL gives the ability to make sentient Robots so, you'd think that you'd see more of them in the OTU. Why not a Merchant Ship with a Biological Captain, Chief Engineer and Chief Steward(And maybe a "Chief Robotics Officer") who manage/supervise a ship's crew of Robots.