Certainly a fighter could manage the same faster, but I'm thinking the dreadnought is still one heck of a lot more maneuverable than the Queen Mary - and possibly the rowboat, given that it was fighting water too.
Here we should define what do we understand as maneuverable. If you mean to turn you ship 180º, so going backwards, you're probably right. If you mean turning your course 180º, so reversing your course, or to make an emergency stop when at maximum speed (as much as this term may be used in vaccum) I disagree.
One of the things that makes Traveller space combat 'unrealistic', IMHO is that we mostly assume a static (relative) start when combat begins. If (to put an example) we detect an enemy fleet in Jupiter and send our battleships from Earth at maximum acceleration to meet them, while they also accelerate to reach Earth ASAP (counting on arriving to Earth at a 0 relative speed), when the fleets meet at half point, their relative speeds will be tremendous, and they will at most shooting once against each other before being out of range again, having overpassed each other.
If you calculate to meet your enemy aproaching at a zero speed (relative to Sol), but the enemy keeps accelerating to reach earth ASAP, the relative speeds will keep being enormous (while only about half than in the first case), and the engagement will keep being a one shoot affair.
Also, if you are decelerating when you meet the other fleet, you must have your ship show you stern to the enemy in order to fully decelerate, so making your spinals useless (they're assumed to fire only forward) until they have overpassed you.
By applying the MT rules, as Aramis cite, you may have your fleet having been acelerating for a full day at 6 g (so with a speed of about 432 squares/turn) to remain static to keep shooting at your fleet (so making a deceleration equivalent to 432 G!!) while still keeping your bow towards your enemy, so being able to fire your spinal. (So assuming your thrust forward being, as said, about 10% of your thrust capability, your ship is capable to overload your 6 G drives up to about 4320 G). Surprised I think those rules are somewhat faulty?