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Why is acceleration limited to 6g?

For what's worth, better to use CT:LBB2 vector of Mayday hex movement tules, that are quite close to what you suggest, just changing the scale to match with MT one (25000 km/map unit, being a cm, an inch, a hex or whatever unit you use).

In the end that`s more or less what we did do, along with sometimes using the LBB Book 2 tabletop vector system.
From there it was a case of using the successor NE Brilliant Lances/Battle Rider rules later adapting them for use with the T4 rules, also using BITS`s Power Projection system sometimes.
As I think with a lot of people we just gave up on MT`s ship combat system as being unworkable as written.
 
In 1977...
"Major" games
D&D: option for polyhedrals was becoming common use; d6-only play was becoming rare. New, polyhedral based, core rules option (Holmes' Basic Set) was in print.
EPT: d20 & d6 AFAICT
Met. Alpha: d20 and d6
RuneQuest: d20's (as d%) and d6, occasional d6 as d3
Tunnels and Trolls: d6 only
Boot Hill: ISTR d10 and d6, but I've not seen 1st edition.
Starfaring: d10 and d6 only - Related to T&T (I've got the reprint ed). Gives instructions for faking the d10 with cards, a digital watch or a calculator!
Monsters Monsters: d6 only - same as T&T
Bunnies and Burrows: d10 and d6.
En Garde!: d6 only
Space Patrol polyhedrals
Space Quest I can't tell.
The Fantasy Trip: d6's only. Only the combat module was released - Melee. It would later become a full fledged RPG with the addition of Wizard and In The Labyrinth.

Minor point of information: T&T - the only RPG I played before discovering Traveller - is not d6 only. It uses % dice for languages.

I first encountered % dice (and bought my first pair) in 1980. They were a novelty to me, but my cousin (3 years older than me, and a keen gamer) was already very familiar with them.
 
quoting a web site:

(Not that I expect any ship in Traveller to go 43Gs.)

http://www.freerepublic.com/focus/f-news/1299418/posts

HOLLOMAN AIR FORCE BASE, N.M. (AP) - A rocket-propelled sled blasted down a track to re-enact a test 50 years earlier that helped prove humans could survive the gravitational stresses of spaceflight.

On Friday, a mannequin was strapped into the sled instead of Air Force Col. John P. Stapp, who became the fastest man on Earth through the Dec. 10, 1954, test at Holloman Air Force Base.

Stapp, who died in 1999, had volunteered to be strapped onto Sonic Wind 1 and sent down a 3,500-foot set of rails. After reaching a top speed of 632 mph in just five seconds, the sled was braked to a stop in 1.4 seconds, subjecting Stapp to a deceleration equivalent to 43 times the force of gravity.

Stapp, a space research pioneer who went on 29 rocket sled rides in the 1950s, became a national hero, and his portrait appeared on the cover of Time magazine.

"He would be very proud today of what he achieved, finding ways to preserve life," said his brother Wilford Stapp, 86, of San Antonio, who hit a switch that fired off the sled in Friday's commemoration.

The experiments provided criteria for crash protection designs for aircraft, space cabins and ground vehicles as well as for tolerance limits for pilots in aircraft ejection seats. Maj. James Colebank, operations officer for the 846th Test Squadron that conducted Friday's re-enactment, said Stapp's research on seat belts is responsible for saving more than 250,000 lives.

Wilford Stapp said he often wondered if his brother overdid the experiments.

"I remember him coming to visit one time and he asked me to get his bags out of the trunk for him. I found out later that he had broken both of his arms on a sled ride," he said.
 
Minor point of information: T&T - the only RPG I played before discovering Traveller - is not d6 only. It uses % dice for languages.

I first encountered % dice (and bought my first pair) in 1980. They were a novelty to me, but my cousin (3 years older than me, and a keen gamer) was already very familiar with them.

Only in 5E - and that's an optional rule.

All other editions are pure d6 only.
 
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