Otto Harkaman
SOC-12
I agree about D6 being the base of CT. I myself have questioned the details in some of the LBBs, but I think the idea of a D6 based system is elegant. I think it is in most old SPI rules that the simulation is sacrificing realism to playability.
But long trajectories is what I was thinking about when I posted on intercept calculations. There would be points of travel between bodies in a system that you would be vulnerable to attack in my opinion. You are going so fast and your vector so set or predictable based on your maneuver drive. A long range missile/torpedo shot or several to cover most possibilities would be a possible tactic. A torpedo that seeded mines in an area would be interesting.
But long trajectories is what I was thinking about when I posted on intercept calculations. There would be points of travel between bodies in a system that you would be vulnerable to attack in my opinion. You are going so fast and your vector so set or predictable based on your maneuver drive. A long range missile/torpedo shot or several to cover most possibilities would be a possible tactic. A torpedo that seeded mines in an area would be interesting.
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