LeperColony
Traveller Card Game Dev Team
Is there a particular reason why acceleration is limited to 6g in Traveller?
In T5 is not so limited. It goes up to 9G, so I suspect there may be some truth in Far-Trader's comment.
Why is there a hard cap at all?
Why is there a hard cap at all? Why not make a soft cap based on tech capabilities. I understand the point of the jump cap, but the reasoning behind the maneuver ceiling is a little less clear to me. Especially since changing the way acceleration works could actually give fighters a reason to exist.
Oh yeah?!? Well, acceleration IMTU goes up to 11!
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Instead of the wonky semi-derived formulas from LBB2, I'd use the clear-cut formula from LBB5. 3m-1 is the percentage of the ship that needs to be devoted to maneuver drive factor m. MCr 0.5 per ton. Easy.And, given the percentages for MDrives being so low, one could fairly easily hit "strawberry jam time" thrusts with the 1% per G with a -1T base.
A 6G, J0, P6 vessel, uses 2% bridge, 6% MD, 9% PP, and 0.86% drive crew running this up...
Instead of the wonky semi-derived formulas from LBB2, I'd use the clear-cut formula from LBB5. 3m-1 is the percentage of the ship that needs to be devoted to maneuver drive factor m. MCr 0.5 per ton. Easy.
P.S.: Of course, I am very much in the "LBB2 to the dustbin of history" camp anyway...
So that PC-scale battles have at least some chance of staying on the gaming table.
Even with this, a 6G ship can accelerate to an uncatchable vector after only 2-3 turns of movement (a vector of 18 hexes gets you off a 4' x 6' table PDQ...
How so?LBB5 can't be used to explain the "why" elements of the design limits - Bk2 can.
How so?
Leaving aside for the moment the fact that LBB2 scales really nonsensically in more than one place - most egregiously with the fact that a power plant's fuel consumption is unrelated to the size of the power plant - I don't see where it explains anything.
No, because I take "explain" to mean "make sense from an in-universe viewpoint". Which is the only value of "explain" of any interest to me. Whether arbitrary limitations are imposed by formulas, tables, or flat out rules is not.Because you are looking solely at it as it pertains to your use.
You're arbitrary "in-universe only" leaves the explanation impossible.No, because I take "explain" to mean "make sense from an in-universe viewpoint". Which is the only value of "explain" of any interest to me. Whether arbitrary limitations are imposed by formulas, tables, or flat out rules is not.
P.S.: I also happen to think that way less thought went into the LBB2 system than you apparently think it did.
There have been several possible explanations mentioned in this thread, so it's arguably very possible.You're arbitrary "in-universe only" leaves the explanation impossible.
I'm not interested in soulless number crunching of a ship design system I do not use (because I find it inelegant, limited and inconsistent with the universe it is supposed to emulate.)Many game settings do things for entirely mechanical reasons having nothing to do with the universe.