I ran the first game in a new CT campaign last night (over OpenRPG, as the players are scattered across the country).
Yesterday afternoon I was prepping for the game - rolling stats for important NPCs, creating cargo and passenger numbers, expanding the star systems using book 6 and I suddenly remembered that this was why I enjoyed CT so much.
See, I've been running one-off games over the last couple of years and I don't need to do all of that prep beforehand, because that level of detail doesn't matter so much. But specing out a system (even with some of those formulae in the back of book 6) and so on is quite relaxing.
Now I've just got to crack making up believable NPC names...
Yesterday afternoon I was prepping for the game - rolling stats for important NPCs, creating cargo and passenger numbers, expanding the star systems using book 6 and I suddenly remembered that this was why I enjoyed CT so much.
See, I've been running one-off games over the last couple of years and I don't need to do all of that prep beforehand, because that level of detail doesn't matter so much. But specing out a system (even with some of those formulae in the back of book 6) and so on is quite relaxing.
Now I've just got to crack making up believable NPC names...
