then they not merely actively discourage but insult, bray and berate those new players
Not sure what forum you've been looking at Bryan, but I've never seen this here. It's usually more like the grognards yelling at each other. This forum is very tame compared to most. I used to get into arguements all the time on the Wizards Star Wars discussion group.
We play it because we can't let our buddies down. They're on the Beowulf, somewhere, man. And they're in trouble...
signless, that is THE reason to play. That's why I'm running a Star Wars game for some old high school friends. Because that's what they want to play (not that I mind GMing the game).
Something I keep seeing reoccuring is people asking for a Worldbook. Something that separates the rules system from the setting. Yes, we almost need that at this point with so many different rules systems. Basically a Traveller Primer Encyclopaedia & History without any rules system information. Separated by different Eras sounds like it would work. Then people can decide on what rules they want to use. No UWPs, just plain text (i.e Zhodane is the capitol of the Zhodani Consulate and is...). The original Star Trek universe kinda ended up the way CT Traveller is now: enemies on every border and nowhere else to explore. Then they moved it up about 75 years (Star Trek Universe time) and started over with The Next Generation. Which is just what MT and TNE did, then T4 did just the opposite and went back 1000 years, GT went around MT and continued where CT left off, and now T20 is backing up about 100 years from CT if I've read things right. Yes, the OTU is TOO WELL DEFINED in that there is no where else to go that No One Has Gone Before, but only if you are talking about the CT timeline. Now, the problem with going BACK in the timeline is that players can't ever make any SIGNIFICANT changes in the timeline unless you want the timeline to be different. If you could care less what happens in the CT timeline and you are playing the T20 Gateway Campaigns, then you can knock your socks off. I think this is one of the things people get a little afraid of (hey, I can't do that because the future timeline of Traveller says that this happened that way and not this way). If you are thinking that way, then yes, the Traveller universe is VERY constraining. Me personally, I'm not a gearhead, so I could really care less whether the computers are huge or small enough to fit into my wristwatch - but I do want more cargo and fuel space on my starship. I think the Traveller universe is a neat place, and I think it should be preserved, but I also think there should be more provisions for other universes (one of the old Dragon magazines had a section on the Asimov Cluster I thought was a neat idea - a group of worlds that were based on the worlds in the Foundation series). When I look at the Traveller universe, I separate it into domains (even those outside the Imperium) and it makes things easier to swollow. Known Space is 128 sectors. If you separate that into 4 sector domains, that narrows it down to 32 domains and each one can have it's own "flavor" and short list of important worlds. Ignore the sector detail and definitely ignore the subsector detail. Ok, so there's 14 planets within range of our starship - which one is the IMPORTANT one? This is what I think is wrong with Traveller. It's TOO DETAILED. Yeah, I want to know that Zhodane is the capitol of the Zhodani Consulate, but I don't need to know much else about it other than it has breathable atmosphere and I might get taken into custody as a spy if I go there. Blur the universe a bit. Focus only on the IMPORTANT worlds of Known Space and the universe will look a lot smaller. And more FUN to play in.
I've always thought that the Traveller's Aid Society would have blurred the universe for people. Only Sociologists would need to know that the world is Pop A and TL B - all the characters need to know is that there are a lot of people there and you can buy "this" type of gun and "that" type of equipment. Unless your character is the scientist type, it's just too much information for the basic player character. The Traveller's Aid would have probably made their own classifications for worlds: Primitive, Pre-Stellar, Stellar, Interstellar, Galactic, Intergalactic, etc..., that way, the people get the information they NEED without wading through a bunch of technical jargon that a soldier or a doctor would never need to know. Ok, so the computers are big - what character REALLY needs to know how they work or are fixed?
The following is THE definition of Traveller:
Traveller postulates that mankind has conquered the stars, and that travel from one stellar system to another is commonplace. However, the tremendous distances involved dictate that interstellar voyages can take weeks, months, and sometimes even years. A situation similar to Earth in the eighteenth century is created, where communication is limited to the speed of travel, and the stage is set for adventure in a grand fashion, with all the trappings of classic science fiction: giant, star-spanning empires (good, evil, or both), huge starfleets, wily interstellar merchants (or pirates, depending upon your point of view), complex diplomatic maneuvers, larger-than-life heroes, heroines, and villains.
Which part would you like to change?
Just my .02Cr,
Scout