Point of Inquiry:
Is talking positive about CT on a thread about "why I dont like it" thread-crapping?
So back on topic ...
What is with all of those stupid LBB1-3 weapon skills? I mean a Pilot-1 can operate pretty much anything that flies (pilot-1 = Ships boat-0 and Grav-0 is assumed for a starfaring TL), but I can either learn to shoot a rifle or a shotgun. Even if I master rifle-3, I still have -4 to hit with a shotgun. If I pick up an auto-rifle instead of my semi-automatic rifle, then I get the same -4 to hit as the axe wielding barbarian trying to shoot an auto-rifle.
I know about the later skills and the may house rules, but that's not what is presented in the LBB 1-3 'official' rules. I find that far more probematic than the artillery ranges in MgT:Mercenary. The CT weapon skills are sloppy and bloated. Given the wargamer background of the writers, they shouldn't have been.
Is talking positive about CT on a thread about "why I dont like it" thread-crapping?

So back on topic ...
What is with all of those stupid LBB1-3 weapon skills? I mean a Pilot-1 can operate pretty much anything that flies (pilot-1 = Ships boat-0 and Grav-0 is assumed for a starfaring TL), but I can either learn to shoot a rifle or a shotgun. Even if I master rifle-3, I still have -4 to hit with a shotgun. If I pick up an auto-rifle instead of my semi-automatic rifle, then I get the same -4 to hit as the axe wielding barbarian trying to shoot an auto-rifle.
I know about the later skills and the may house rules, but that's not what is presented in the LBB 1-3 'official' rules. I find that far more probematic than the artillery ranges in MgT:Mercenary. The CT weapon skills are sloppy and bloated. Given the wargamer background of the writers, they shouldn't have been.