Here's what I'm talking about regarding which rule applies in what order.
My Revolver does 3 hits of damage. I shoot someone with armor and get a Low Penetration result, but my roll was 4 more than I needed to hit.
Here's why the order is important. If I cut the damage in half from low penetration first, and drop the fractions as the rules incline me to do the 3 hits become 1 hit. Multiplying this by 4 yields 4 hits to my target.
However, if I take the 3 hits from my shot and mulitply them by 4 first, then cut the remainder in half, I get 12 and 6 hits respectively. A total difference of 2 hits, depending how I choose to perform the arithmetic function.
Now, if I leave the .5 attached after halving the 3 damage points, then multiply that by 4, I get 6 hits, which is the same result.
So the question then becomes, when to keep the fractions, and when to drop the fractions, and which function comes before the other.
Any thoughts or comments?
Thanks,
Robert