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Which comes first?

Ok, here's one to chew on.

Do you figure Penetration results first, then apply exceptional success? Or is it the other way around?

I don't see any examples of priority when figuring this out.

Any thoughts?
 
Ok, here's one to chew on.

Do you figure Penetration results first, then apply exceptional success? Or is it the other way around?

I don't see any examples of priority when figuring this out.

Any thoughts?
 
Ok, here's one to chew on.

Do you figure Penetration results first, then apply exceptional success? Or is it the other way around?

I don't see any examples of priority when figuring this out.

Any thoughts?
 
I'm not sure what you mean. Isn't damage determined by exceptional success, Pen is pretty much fixed? Unless you pinpoint attack, then you halve the armor value.
 
I'm not sure what you mean. Isn't damage determined by exceptional success, Pen is pretty much fixed? Unless you pinpoint attack, then you halve the armor value.
 
I'm not sure what you mean. Isn't damage determined by exceptional success, Pen is pretty much fixed? Unless you pinpoint attack, then you halve the armor value.
 
I've always figured penetration effect first, retaining fractions at this point, and then modified by exceptional success, dropping any remaining fractions.
I don't think it matters if you do it the other way around- exceptional success then penetration- you end up with the same numbers.
As Tucker says, exceptional success only affects damage, penetration is never changed.
 
I've always figured penetration effect first, retaining fractions at this point, and then modified by exceptional success, dropping any remaining fractions.
I don't think it matters if you do it the other way around- exceptional success then penetration- you end up with the same numbers.
As Tucker says, exceptional success only affects damage, penetration is never changed.
 
I've always figured penetration effect first, retaining fractions at this point, and then modified by exceptional success, dropping any remaining fractions.
I don't think it matters if you do it the other way around- exceptional success then penetration- you end up with the same numbers.
As Tucker says, exceptional success only affects damage, penetration is never changed.
 
Me, I figure
1) Pinpoint effect on AV
2) Pen v AV effect upon Dmg
3) Success level on Dmg
4) drop fractions
5) apply minimmum result by success level IF NEEDED.
 
Me, I figure
1) Pinpoint effect on AV
2) Pen v AV effect upon Dmg
3) Success level on Dmg
4) drop fractions
5) apply minimmum result by success level IF NEEDED.
 
Me, I figure
1) Pinpoint effect on AV
2) Pen v AV effect upon Dmg
3) Success level on Dmg
4) drop fractions
5) apply minimmum result by success level IF NEEDED.
 
Here's what I'm talking about regarding which rule applies in what order.

My Revolver does 3 hits of damage. I shoot someone with armor and get a Low Penetration result, but my roll was 4 more than I needed to hit.

Here's why the order is important. If I cut the damage in half from low penetration first, and drop the fractions as the rules incline me to do the 3 hits become 1 hit. Multiplying this by 4 yields 4 hits to my target.

However, if I take the 3 hits from my shot and mulitply them by 4 first, then cut the remainder in half, I get 12 and 6 hits respectively. A total difference of 2 hits, depending how I choose to perform the arithmetic function.

Now, if I leave the .5 attached after halving the 3 damage points, then multiply that by 4, I get 6 hits, which is the same result.

So the question then becomes, when to keep the fractions, and when to drop the fractions, and which function comes before the other.

Any thoughts or comments?

Thanks,

Robert
 
Here's what I'm talking about regarding which rule applies in what order.

My Revolver does 3 hits of damage. I shoot someone with armor and get a Low Penetration result, but my roll was 4 more than I needed to hit.

Here's why the order is important. If I cut the damage in half from low penetration first, and drop the fractions as the rules incline me to do the 3 hits become 1 hit. Multiplying this by 4 yields 4 hits to my target.

However, if I take the 3 hits from my shot and mulitply them by 4 first, then cut the remainder in half, I get 12 and 6 hits respectively. A total difference of 2 hits, depending how I choose to perform the arithmetic function.

Now, if I leave the .5 attached after halving the 3 damage points, then multiply that by 4, I get 6 hits, which is the same result.

So the question then becomes, when to keep the fractions, and when to drop the fractions, and which function comes before the other.

Any thoughts or comments?

Thanks,

Robert
 
Here's what I'm talking about regarding which rule applies in what order.

My Revolver does 3 hits of damage. I shoot someone with armor and get a Low Penetration result, but my roll was 4 more than I needed to hit.

Here's why the order is important. If I cut the damage in half from low penetration first, and drop the fractions as the rules incline me to do the 3 hits become 1 hit. Multiplying this by 4 yields 4 hits to my target.

However, if I take the 3 hits from my shot and mulitply them by 4 first, then cut the remainder in half, I get 12 and 6 hits respectively. A total difference of 2 hits, depending how I choose to perform the arithmetic function.

Now, if I leave the .5 attached after halving the 3 damage points, then multiply that by 4, I get 6 hits, which is the same result.

So the question then becomes, when to keep the fractions, and when to drop the fractions, and which function comes before the other.

Any thoughts or comments?

Thanks,

Robert
 
Yes, I drop the fractions before comparing for the minimums... but not until then. Note that in my list above, the task roll result is applied in TWO entries:
Item 3, where the multiplier is applied.
Item 5, where the minimum is used IF NEEDED.
 
Yes, I drop the fractions before comparing for the minimums... but not until then. Note that in my list above, the task roll result is applied in TWO entries:
Item 3, where the multiplier is applied.
Item 5, where the minimum is used IF NEEDED.
 
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