I'm curious, and/or obsessive about details.
When a ship performs an inaccurate Jump, how far away from their target do you think they should pop out? That is, how much more in-system travel time should I give them?
Related to that, I suppose, is there an easy way to guesstimate how far out a system's gas giant should be from the main world?
I'm using Mongoose rules, but I have Classic available to me, FWIW. Short of using the Scout rules to thoroughly generate each system, I am just rolling some dice. I'd rather have some kind of formula.
When a ship performs an inaccurate Jump, how far away from their target do you think they should pop out? That is, how much more in-system travel time should I give them?
Related to that, I suppose, is there an easy way to guesstimate how far out a system's gas giant should be from the main world?
I'm using Mongoose rules, but I have Classic available to me, FWIW. Short of using the Scout rules to thoroughly generate each system, I am just rolling some dice. I'd rather have some kind of formula.