The Maximum Metal supplement of CyberPunk 2020 is actually a cool supplement that thinks about things like heavies falling into basements etc.
Hum, Talk about a game and supplement I hadn't thought about in years. Now I am going to have to figure which box it's in.....
I have this Post Apocalyptic Salvage type game in the back of my head, where all the PCs have Powered Armour....
Living Steel perchance?
My pardon, I thought you were asking about a dimly remembered PA post Armageddon style game. Living Steel was the such game I know of.
Whoo-hoo! Let's go. :coffeegulp:
Never heard or seen the Scout Suit. Might have to check it out.
That is either what T5 calls Oversize or even Titan Dress. Is that a WarMachine by the way? And last the Mark 3+ Iron Man suit is like TL-C+ BattleDress, it uses reaction engines as opposed to grav and more slug/missile weapons and less energy weapons.
Battle Dress Uniform is not what I meant about favorite BattleDress, I meant powered armor. ≤****≥ :devil:
Battledress IMTU is rare and special, coveted by Marine vets and feared by most others. The squad of battledress-armored Marines is a good way to encourage PC behavior with little (or at least less) argument and discourages too-obvious forms of bad behavior. I have a soft spot for Marine battledress, and while it's totally archaic and soap-opera, the Marine-issue cutlass with battledress makes a sort of sense to me in boarding actions, where the suit's enhanced strength lets a cutlass slice through enemy crew's vacc suits without unnecessarily damaging bridge controls with superheated plasma, coherent light and HEAP rounds.
It is ridiculous that in most versions of Traveller one can use a grenade launcher to snipe at individuals just like a rifle.
But thems the rules, so yes, the grenade launcher becomes a crazy cost-effective anti-Battledress weapon.
Thinking about the "designated squad can opener" approach to riflemen vs. battledress. Using a RAM grenade launcher for indirect fire lets the rest of the squad (using ACRs) paint battledress troops with their ACRs' integral lasers while the guy with the expensive laser-guided grenades sits behind something solid and FGMP-15 proof (and, presumably, cutlass-proof.)
I prefer having everyone with a few rifle grenades, but use your designation approach; the beams are coded, though, otherwise fire distribution gets spotty.
That being said, the time of flight of a high arc rifle grenade allows the shooter to lase his target, for a ballistic solution, launch the grenade to get into the necessary footprint, then designate in time for a dead-on hit of a moving target.
But why anyone prefers an ACR to a gauss rifle escapes me....![]()
You allow your player characters to have Battle Dress? I take it that they really like to kill people with impunity.
Realistic answer: longer service duration in combat before barrel degradation results in non-fire. (Railguns tend to be useful for only a few hundred to few thousand rounds before replacement of the rails is needed. Firearms, the barrel mass is higher, but so is the service life - several hundred thousand rounds.) A worn barrel will still fire; worn rails might not, and the arcing will hasten their degradation.
A service rifle can see (if assigned to a training unit) thousands of rounds per month. (We put easily 2000 rounds downrange in one month of rifle training at Ft. Dix.)