kaladorn wrote:
"Me, I could say I was 'disappointed' with GT because I find the GURPS unplayable and with T20 because I loathe FEATS with a passion. But I'm not saying that - because they both have contributed something to my game."
Tom,
G:Vehicles has me shaking my head and as for 'feats' (shudder) I can't even imagine them as a RPG mechanic... BUT
Both GURPS and T20 have brought so much to Our Olde Game! AFAIC, 'Far Trader' is THE economic system now. Ditto for 'First In' and system generation. And don't forget those T20 materials either. The TAs are nearly system free, easily portable into CT, and the FREE settings available are just marvelous. I may not use the rules, but I'll definitely use the materials. And that's a promise.
As for MT's task system... I loved CT's simplicity but adopted the task system as soon as I saw it. Why? No multi-page list of DMs to thumb through anymore. Have you ever seen a list of DMs for just air/rafts? Or a list dealing with combat? Ye Ghods, they're frightening!
I had an old copy of the Space Gamer(?) with a combat article that must have three dozen combat DMs listed; hanging upside, heavy rain, light rain, no light, too much light, etc. We used to hold fingers up to help us keep track of the adds and minuses the DMs gave us. After accounting for the dozen or so involved in each action, more often or not you were still rolling for 8+ or 7+ or 9+. Lots of work for no real change.
The Task System was much better; choose a difficulty, fold in which stats and skills apply, roll, and you've got your time interval to boot. Neat, simple, quick - you can get on with role-ing and not waste time on rolling.
Sincerely,
Larsen
"Me, I could say I was 'disappointed' with GT because I find the GURPS unplayable and with T20 because I loathe FEATS with a passion. But I'm not saying that - because they both have contributed something to my game."
Tom,
G:Vehicles has me shaking my head and as for 'feats' (shudder) I can't even imagine them as a RPG mechanic... BUT
Both GURPS and T20 have brought so much to Our Olde Game! AFAIC, 'Far Trader' is THE economic system now. Ditto for 'First In' and system generation. And don't forget those T20 materials either. The TAs are nearly system free, easily portable into CT, and the FREE settings available are just marvelous. I may not use the rules, but I'll definitely use the materials. And that's a promise.
As for MT's task system... I loved CT's simplicity but adopted the task system as soon as I saw it. Why? No multi-page list of DMs to thumb through anymore. Have you ever seen a list of DMs for just air/rafts? Or a list dealing with combat? Ye Ghods, they're frightening!
I had an old copy of the Space Gamer(?) with a combat article that must have three dozen combat DMs listed; hanging upside, heavy rain, light rain, no light, too much light, etc. We used to hold fingers up to help us keep track of the adds and minuses the DMs gave us. After accounting for the dozen or so involved in each action, more often or not you were still rolling for 8+ or 7+ or 9+. Lots of work for no real change.
The Task System was much better; choose a difficulty, fold in which stats and skills apply, roll, and you've got your time interval to boot. Neat, simple, quick - you can get on with role-ing and not waste time on rolling.
Sincerely,
Larsen