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What was your most insideous and evil game?

stealth

SOC-12
I need new ideas for my group. This was my favorite (I ran it years ago though, so I'm looking for something new).

The Skitzelbrang
This device was originally a droyne-portable terraformer, but it is malfunctioning. Found on a garden world by an unlucky Sword-Worlds explorer who was killed by natives, it is today still the proud property of said dead explorer, and the only thing keeping his corpse alive.

Mr. Mannon is sheathed in bandages when he goes out in public, his love for public soccer matches being his only real predictable fixed action pattern.The device constantly regenerates his decaying flesh, but he must return to it's ever diminishing radius for it to be effective. And for 1,000 years he has dwelled on Mannon Island, as the colony world today called Tempest grew up around him.

While being hired to guard a local celebrity on tour, the party stumbles upon this suspicious character with no infra-red signature in the box seats of a stadium and immediately become... suspicious. Formidable computer checks link him to his island, and a single owner going back through 1,000 years of history to colonization. DNA from blood stains and decayed flesh particles left on his seat match nobody living on Tempest.

Authorities know nothing.

The Skitzelbrang is located beneath his big, dark, creepy castle - on what appears to be an island whose local life is more advanced, yet seems related to, indigenous forms, such as the chameleon teethasaurus that roam the grounds. Mr. Mannon is a good host, and his small droid does just fine seeing to the needs of any guests he may have, on whatever pretenses they concoct to invite themselves.

Keep in mind that nothing on the island can die, but nothing that dies on the island can ever really leave.

And have fun.
 
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Sure, like most of us, I have run numerous Aliens-type games or DOOM-type games.

But, the most evil game that I Refereed belongs to "Checkmate" when players played convicted criminals who had to acquire a nuclear warhead and place it under a Starport in 48hrs, with a the detonation to coincide with the arrival of the new Imperial Governor otherwise their love ones and family would all die.

This task lead them through a warren of the criminal underworld where basically one had to make deals with the devil to secure just another component. Lots of backstabbing and high level intrigue. That by the end of it - players accomplish the task but only at the cost of their own lives. Think of the films of Jason Statham for inspiration combined with the Anti-Hero films of the 1970s.
 
In my first long running campaign, I had two players who always competed with each other. Both wanted to be top dog, so to speak. I decided to play them off against each other, giving them opportunities to go off alone, passing secret notes, etc. Of course, they wound up betraying each other. There wasn't anything in the scenario that encouraged this. I merely took advantage of player relationships. I feel rather ashamed, and consider this quite evil, since it contributed to real life animosity, even enmity.
 
Way back when the Imperium were the bad guys (round about the time ESB was real eased oddly enough) I had a party who were an Ine Givar cell (plus Zhodani liaison officer).

It started off as the usual - bank robberies, corporate and military espionage, the odd ship hijacking - but it took a turn for the worse when they began to kidnap megacorp families for ransom, engage in wet work against military and megacorp targets.

When they began discussing taking action against civilian targets - easier and bigger media impact - I wiped them with an Imperial Marine spec ops squad.

I've never wanted to dispose of a group of PCs so much before or since.
 
Running TTA under T4, I had one group who flew a mach 2+ altitude 50m pass over Sadi in order to incapacitate the majority of the town so they could break out their captured crewmates. Killed hundreds by breaking the TL4 glass...

Needless to say, they are most unwelcome back.

That same party had a cannibal for the ship's purser... Fred Grande. He didn't kill people for meat, but did steal freshly dead bodies for consumption.

That same party also had a captain dubbed "DP Quint" by the player. DP stood for Dread Pirate. 12 terms, mostly as a pirate, but a pair as Navy and a pair as merchant. more than 20 level 2 skills. Did more to prove how broken T4 was than any other character...
 
"What was your most insideous and evil game?"

This one, without a doubt. Also my most enjoyable one:

http://games.groups.yahoo.com/group/Traveller_Dark_King_Sector/

Vampires run the Imperium from behind the scenes. The PCs find this out. Now the Vampires want to kill the PCs. Did I mention that the Vampires run the Imperium?

Very Space opera-y game, with lots of super-tech ancient artifacts to be found, and some very nasty baddies.
 
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