Dynamo sed:
The game is (or, at least, should not in my opinion) be just about character generation.
You're right, 11 (or even 16) rating levels for human capability isn't too granular. A lot of popular and fun game systems make do with 5 or 6.
I think the problem is that there's no *definition* of what a point extra of, e.g. strength actually represents. Is "J" (properly 12h or 13h, depending on whether you include 'i') "As much stronger than F and 11 is than 7" at which point you're looking at an elephant's strength being far higher, or is each point a doubling of lift capacity? Or are we looking at "10 = pony, 11 = horse, 12 = bear, 13 = elephant" type explicit progression.
J or K is not hex. Hex stops at F if you want to keep all stats single digit, which is one of the setting-settings that makes Traveller different.The Strength of an elephant in classic Traveller
Probably somewhere around J or K in hex.
Why would yo need to roll that in character creation?
As far as range goes a 2-12 limit is pretty wide and varied when you compare it to a general population. If you must go over that level,... do it its not like Hex stops at E.
The game is (or, at least, should not in my opinion) be just about character generation.
You're right, 11 (or even 16) rating levels for human capability isn't too granular. A lot of popular and fun game systems make do with 5 or 6.
I think the problem is that there's no *definition* of what a point extra of, e.g. strength actually represents. Is "J" (properly 12h or 13h, depending on whether you include 'i') "As much stronger than F and 11 is than 7" at which point you're looking at an elephant's strength being far higher, or is each point a doubling of lift capacity? Or are we looking at "10 = pony, 11 = horse, 12 = bear, 13 = elephant" type explicit progression.