Originally posted by Anton Devious:
</font><blockquote>quote:</font><hr />Several errors in your arguments
(1) T4 predated both GT and T20.
I did not mean to imply that T4 came before or after. I consider them all three seperate development branches rising from the failed TNE. The order they came in doesn't matter.
</font>[/QUOTE]It matters a great deal, at least for T20. We referenced it, TNE, MT, and CT a lot during the playtest. Often whilst swearing at it, but still...
</font><blockquote>quote:</font><hr />(2) MT DID provide in-play skill advancement, often a many as 8 skills a year! some characters could, with luck, raise a single skill 4 levels in a term
CT had skill improvement too. But it was pathetic. A 4 year sabbatical in game? Almost every Traveller game I've been in that met on a weekly basis paced real world timing on average. That is your two week jump+world time would take about two game sessions to complete. So now you get a skill (or two on average) every game year on average which took a year of real time to get. Not that D&D is the "Best" game, but my current D20 3.5E D&D game is about a calendar year old, but the game calendar has eclipsed about 6 months and thats with built in down time. That party started at 1st level and is now 7th. They get rewarded with character growth every couple 4-6 gaming sessions on average. Sure MT made it better, but it still missed the target.
</font>[/QUOTE]CT's skill improvement was not based upon in-play mechanics; specifically, it pulled your character out of play.
MT was truly a skill improvement system; what you used got better from play. It was slow, but it did work.
</font><blockquote>quote:</font><hr />(3) MT DID alter the survival rules. In MT, failed survival is short term, not dead.
While MT did change the death rule, it still meant the end of char gen. I know some refs that let you transfer to another service if you failed out, but I couldn't find it looking through the books.
</font>[/QUOTE]Only the Vargr and Solomani are allowed multiple careers. Check their AM's.
</font><blockquote>quote:</font><hr />(4) T4 was grabbing for a new audience, not to solve the issues of the old one. It failed on both counts.
Marc brought T4 out at a bad time. GDW had died. Traveller had a very vertical market (a small narrow market that doesn't grow, but is very loyal). All RPG's were in decline. It wasn't long after that that TSR went to WoC. Gaming sales didn't pick back up until the D20 system came out.
</font>[/QUOTE]True, but actually quite irrelevant. T4 neither grabbed a new audience, nor did it "fix" prior editions.
</font><blockquote>quote:</font><hr />(5) GT, though I hate it, is the number one GURPS sub-line of all time.
I'm actually mentioned in that book! *See below.
(6) T20, though my name be in it, is not our last best hope. D20 backlash is on the rise.
Please tell us more.
</font>[/QUOTE]D20 was intended to crete a Bubble and burst, to shake out the market. It's now beginning to do so. The massive deluge of crappy d20 products was an intended consequence. (WOTC Website, 1998)
It's working. D20 products are going for fire sale prices, and still not moving. Certain key lines are thriving; but overall, the D20 market isn't great.
Further, there is much complaint about T20 not using the D20 Modern SRD; wasn't an option at the time, but the purchasers don't give a rats.
</font><blockquote>quote:</font><hr />(7) If you want andorians, put them somewhere. But don't expect Marc, Hunter, or Loren to even do such a thing;
I don't want Andorians per sea. If I did, I'd play Star Trek. The point I'm making is that more details about the OTU is what the vertical market would buy. I'm not all that interested in another rule set. I have 5 of them. They all tell me about Merchant Jaminson. I know the Beowulf is in trouble.
</font>[/QUOTE]Quite honestly, the more details, the less happy my fellow GM's in Anchorage have been. GT backlash is about "Wrong Detail" which contradicts what they interpolated from CT, MT, TNE, and/or T4
</font><blockquote>quote:</font><hr />(9) Until MT, the OTU was not in the core rules. The OTU was optional.
Which is one of the things that made CT great. One of my favorite Traveller games didn't take place in the OTU. The guy generated his on subsector and we played with in that 8x10 parsec space.
I guess I should introduce myself before making grand posts.
See the bottom of Page 4 of GT? There is a reference to subscribing to the Traveller Mailing list and contacting rwm@mpgn.com to join. Thats me, the infamous Rob Miracle, former list mom of the TML while it was at MPG-Net/Interactive Magic/iEntertainment days. I was a Programmer at Tantalus/MPG-net back in the day when we held the electronic rights to the game. Those were some grand days. I'm long gone from there and my Traveller gaming is limited to some light PBEM work. (Hey Chuck!)
</font>[/QUOTE]Yup, I recall who you are. Doesn't make you immune to logical error... And you could have been LKW, and still gotten the same response. I reply to content, not poster.
T20 can be a flotation device, but if traveller is to survive, T20 will need either a major overhaul, or TX will need to come out. I doubt MWM will write something to appeal to both Traveller fans and the general audience.
To be honest, GT is more likely the best hope; bigger player base, better distribution channels, and more readable details (albeit, for many, less playable).
GT is almost purely a background; GURPS needed just that. T20 is in competition with several space based D20 games, including MP's Babylon 5.
I can't comment on the non-d20 Serenity, but if it is as good as the vids, it's going to be great.