Originally posted by Bill Coffin:
True, but the minigame chargen was something for which CT is still remembered. Granted, there are a bunch of people who hate, hate, hate it, but those of us who like it, love it. I just took a gander at the T5 playtest chargen rules, and they seem pretty sweet. One thing I liked was how you could just pick a point of development for a character so if you wanted a guy who'd been in for six terms, you just look it up and see how old he'd be and what he gets. That's pretty simple and facilitates quick play. You could have that as the basic way of doing things, and then for advanced chargen, have the random system. And I mean really going whole hog with it; having a Mercenary or High Guard or Scouts or Merchant Prince-level chargen system for every dang occupation so you can really crank things out if you want. For that, I'd probably make a separate Advanced Characters book or something, but the key would be making sure it contained no new skills, mustering out benefits or anything like that. It would be a purely optional add on so that if you were a chargen freak like myself, you throw down 20 simoleons or so and enjoy rolling up characters until Kingdom Come. But if you're a more modern player who wants streamlined chargen, you simply go with what's in the core book -- the T5 playtest rules already in existence. That's how I'd handle it. But then again, it's not my money on the line, so it's easy for me to say.