Alas, after 30+ years of playing Traveller, I have yet to solve the problems of Traveller’s Antigrav.
I’m happy for the grav modules themselves to remain ‘black boxes’ - I have no desire to invent any BS about ‘graviton flux capacitors’ or whatever
inside the modules, I don’t give a monkey’s how they actually create a field, but I
am interested in how that field interacts logically with the universe - and there are serious problems here.
My analysis suggests that there are at least
four different types of Antigrav in Traveller, which interact with the universe in different ways.
1. Surface Effect. This is the Antigrav that operates Skywalkeresque ground skimmers (and possibly also deck plates). Obviously, this does not ‘negate planetary gravity’ or even push against it. If it coupled with the planet’s gravitational field in any way, it would be able to hover at 1000ft just as easily as 1ft. Ergo, it must operate on some form of surface effect, which falls off rapidly with distance from the local surface. In a similar way, the field from Deck 1 of a ship does not apparently add to the field of Deck 20, so perhaps deck plates use the surface effect too. Lateral thrust is a bit more ‘iffy’ but I think I have it covered - ish. I just wish I knew what
property of the surface the field interacted with - it can’t be a gravity field.

My interaction mechanic is inverse-square wrt the surface. Deck plates can supply positive or negative thrust up to their design limit.
2. Planetary Reaction. This is the Antigrav that operates Air Rafts and other ‘free flight’ grav vehicles. It seems to function effectively independently of height above the ground, yet doesn’t operate in deep space, so the logical conclusion is that it takes the form of some type of negation of, or reaction against, the field of a gravitating body (I haven’t satisfactorily figured what happens to a person caught underneath such a vehicle). Many of my grav vehicles incorporate aerodynamic lift, too.
My interaction mechanic is inverse square wrt the planetary centre of gravity, but calibrated for optimal efficiency at 1G. ie if the local field is 1/2G or 2G, the thrust is reduced to 1/4. This enables grav vehicles (eventually) to reach close orbit, but there’s no way they’ll reach geosynch or a moon - you need smallcraft for that.
3. Reactionless Thrust. This is the ‘Antigrav’ that enables spacecraft to move through space without ‘Fusion Torch’ rocketry. The figures don’t hold up for it to be any form of reaction against planetary or stellar bodies, the fields in space just aren’t strong enough and fall off at the wrong rates. It is most likely some form of ‘Inertial Drive’ using Mach’s Principle or some such to thrust against the universe at large. Bit more of a handwave than I like - I’d love to tie this down a little more. Again, I don’t need to know what’s in the Black Box, but it bothers me that I’m not even sure how this particular black box interacts with the universe.
My mechanic here is that ships follow vectors as per LBB2. However, a M-drive incorporates both an Inertial Thrust
and a Planetary Reaction thrust, enabling a ‘1G’ ship to lift from (and maneouvre near) a planet with up to a 2G field. Once you leave close orbit, the Planetary Reaction thrust becomes ineffectual. Overthrust is always an emergency possibility.
4. Repulsor Technology. This form of Antigrav is pure handwave. I cannot conceive of
any logical principle that would enable you to ‘project’ a force of several Gs at a target tens of thousands of km away, without creating a field of billions of Gs at the ‘muzzle’ of the device. I like the idea of repulsors and tractors, but I’m unhappy at having
no idea how they could function.
IMTU, 10m/s^2 is the ‘standard’ 1G. Earth happens to have a surface gravity just short of 1G.