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Currently, I don't use Traveller M-drives nor Jump Drives. I use my "space translation" drives in my game.
mega:

Aramis, for a while I used Hawaiian names in a fantasy setting. Aslan names always sounded Polynesian to me, too. But after my players' ten minute table-wide giggle marathon, I had to file them away. Actually, Eneri Kalamanaru is a perfetly fine name for a foppish noble, or a persnickety customs official. But for a crime lord obsessed with ancient treasure? I should have renamed him Kasper Gutman.
I prefer anglicized names and justify it by saying the home of my big darned heroes is predominately Solimani
I noticed that I tended to overuse Anglic and Scandinavian names, so I began making up tables for my worlds to determine ethnicity of names. My table for Regina, for example, looks like this:
Ethnic composition of Reginan names:
Table 1: (D100)
1-29: Anglic
30-56: Vilani
57-58: Biblical
59-85: Solomani
86-92: Minor human
93-96: Non-human (other than Vargr)
97-00: Vargr
First name: Throw on table 1.
Last name:
If first name is:
Anglic: Throw D6: 1-3: Anglic; 4-6: Throw on table 1.
Vilani: Throw D6: 1-4: Vilani; 5-6: Throw on table 1.
Biblical: Automatically Anglic.
Solomani: Throw D6: 1: Same Solomani ethnicity; 2-3: Any Solomani; 4-6: Throw on Table 1.
Minor human: 1-3: Same minor human; 4-6: Throw on table 1.
Non-human (other than Vargr): Throw 2D: 2-11: Same; 12: Throw on table 1.
Vargr: Throw 2D: 2-10: Vargr; 11-12: Throw on table 1.
(Strictly speaking I ought to subdivide the Vilani names into five groups, but I couldn't be bothered.)
For generic Imperial citizens whose origin I don't know or who come from worlds I haven't made up tables for, I use this table:
Imperial ethnicities
Table 1: (D100):
01-53: Solomani
54-80: Vilani
81-93: Minor human
94-00: Non-human
Personal name: Throw on table 1.
Family name:
If personal name is...
...Solomani: Throw 1D: 1 = Same Solomani ethnicity; 2-3 = A different Solomani
ethnicity; 4-6 = Throw on Table 1.
...Vilani: Throw 1D: 1-4 = Vilani; 5-6 = Throw on table 1.
...Minor human: Throw 1D: 1-3 = Same minor human; 4-6 = Throw on table 1.
...Non-human: Throw 2D: 2-11 = Same non-human; 12 = Throw on table 1.
Solomani subtable (D100)
01-12 Anglic
13-17 Arabic
18-25 Chinese
26-28 Ethiopian
29-33 French
34 Gaelic
35-39 German
40-42 Greek
43-44 Hungarian
45-52 Indian
53-57 Japanese
58-60 Polish
61-65 Portuguese
66-67 Romanian
68-75 Russian
76-78 Scandinavian
79-80 Slavonic
81-88 Spanish
89-96 Turkish
97-00 Other
I've also made up word generation tables for a couple of minor languages, such as Ashari, the most prominent language spoken on Forboldn.
Hans
Using Scandinavian names is justified in the Sword Worlds and that was one of your best volumes.
One thing I do use is more Mythopoeia. I give my people an epic tradition, quirky superstitions(which no one is sure whether they believe of course), and what not.
That is good!
It also makes it seem more like a real life culture. And it's something most sci-fi doesn't seem to handle well.
Indeed. Legends of the spaceways, dammit! Trav is inspired in some ways by the 'age of sail'- so I have no issues with drawing on old time sailors' supersitions, traditions, and legends for inspiration.
Charted Space is vast and the known worlds are many and diverse. The edges of the map are marked 'here be tygers.' There's a lot of unknown stuff out there, and people tell stories.
I'm not trying to push the 'space is the ocean' trope too far.
I don't mean that space pirates have beaker monkey pets, dress like Captain Morgan, and say ''arrrrr, shiver thy booty, wench''. Okay, maybe I do mean that, just a little.![]()
No, not Jack Sparrow in space. Just the assumption that people who are human will tell stories if given an excuse.