Okay, let's try this one again, from a different angle:
In the experiences of those referees on the board that wouldn't mind sharing the accumulation of their knowledge, what, in your opinion, makes up a good Traveller adventure? What's different between creating adventures for fantasy games and creating adventures for Traveller? What is different about challenges? About pacing? About characterization? About character goals?
I look forward to the words of the Ancients with anticipation,
Flynn
In the experiences of those referees on the board that wouldn't mind sharing the accumulation of their knowledge, what, in your opinion, makes up a good Traveller adventure? What's different between creating adventures for fantasy games and creating adventures for Traveller? What is different about challenges? About pacing? About characterization? About character goals?
I look forward to the words of the Ancients with anticipation,
Flynn