So it would seem that "Huge Civilian Ships (Tankers, Massive Cargo Ships, Giant Cruise Ships, Flying Cities)" is a solid #3 answer at this point. How are you interested in these? Do you want them as an adventure that takes place on one? Or would you rather have it as a set piece with lots of NPCs detailed so you can set your own adventures there? Or what?
Something along the lines of FASA's
King Richard? If so, we've firmly crossed the line between "ship" and "location". The question now becomes how much of such a product's content should be dedicated to pages of deck plan grids and how much should dedicated to NPCs, situations, adventure seeds, descriptions, depictions, and the like.
IMHO, the more the product resembles a repetitive "map pack" the less likely it will useful to most people.
Modular deck plans can limit this "map pack" tendency.
AHL uses 15(?) deckplans to detail the 80+(?) story
AHL "skyscraper". Using
MT's 20K dTon common Imperial transport as an example, that vessel could be presented using a few deck plans detailing the forward dome and engineering sections on their outriggers along with a
single repeated deck plan for the huge cylindrical cargo section.
Similarly, a product featuring the
King Richard 2 luxury liner would have deck plans for bridge, engineering control room, various kinds of staterooms, dining rooms, casinos, and so forth along with a diagram showing where all those example are located. There's no need to detail each of the 500 staterooms on each of the 25 Lido Decks when all you need do is show a block of 4 or so along with a simple diagram of the decks and their locations within the ship.
Modular style deckplans can also be use for other purposes. In an earlier post, Mike wisely pointed out how
AHL's/i] modular nature allowed him to re-skin deckplans for various uses. I know I did the same, I'm certain others did too, and there's an MT era adventure in Challenge which used an AHL re-skin.