Interestingly enough, on JTAS we've just had someone decry the whole concept of Traveller as a setting, as being too limiting.Originally posted by Aramis:
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
Except that it's not a self-consistent technology tree at allTravller is, most of all, a self-consisten technology tree for science fiction adventure.
Except that it's not a self-consistent technology tree at allOriginally posted by Malenfant:
</font><blockquote>quote:</font><hr />
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
I suspected that was the case but I wasn't sure if that was true, so I left that out of the listOriginally posted by hunter:
But T20 tech IS the same as CT tech!![]()
Thanks! That is what we strived for.Originally posted by Bhoins:
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference.
Thanks! That is what we strived for.Originally posted by hunter:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference.
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.Originally posted by Bhoins:
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
Originally posted by Malenfant:
The week that DTRPG released TNE's World Tamers Handbook they had originally planned to release the TNE corebook but couldn't get the filesize down enough for a freebie. Looks like they're still working on it.Though I can't find the TNE corebook at DTRPG, for some odd reason. Am I being blind or is it not there?!
AFAIK T4's hardback campaign setting Milieu 0 Campaign (i.e. the semi-fixed version of First Survey & Milieu 0 + some new goodies) isn't on DTRPG either. Too bad as I would consider purchasing it but not the other two books.
Casey
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.Originally posted by GypsyComet:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.