See, the thing is, Jason, they ARE NOT distinct; the rules are the superset containing both the prose and the mechanics; given the way that Traveller editions are written, there is no distinction other than tables vs text made within the rules themselves, and generally, the text has been correct more often than the tables when it comes to eratta.
At least, in comparison to boardgame standards, they are absolutely comingled.
Many games these days go to great pains to separate mechanics text from setting text; Traveller NEVER made such efforts in core rules, not even Gareth's writing does so. (If he tried, he failed miserably; I'd much prefer to think that he didn't bother trying, since the ruleset is otherwise decent work, but is clearly linked to the Traveller Feel, even as it clearly isn't aimed at the OTU due to the rampant changes in pricing.)
The OTU isn't the source of the Traveller feel; the Rules themselves (text and tables alike) is the source of the feel. The OTU simply happens to be the best expression of that feel.
At least, in comparison to boardgame standards, they are absolutely comingled.
Many games these days go to great pains to separate mechanics text from setting text; Traveller NEVER made such efforts in core rules, not even Gareth's writing does so. (If he tried, he failed miserably; I'd much prefer to think that he didn't bother trying, since the ruleset is otherwise decent work, but is clearly linked to the Traveller Feel, even as it clearly isn't aimed at the OTU due to the rampant changes in pricing.)
The OTU isn't the source of the Traveller feel; the Rules themselves (text and tables alike) is the source of the feel. The OTU simply happens to be the best expression of that feel.