You're distinguishing between text and rules again.
Jason,
No. I. Am. Not. Understand?
What I'm doing is trying - and failing - to explain to you that the
TEXT and the
RULES are the same damn thing. They're two parts of a whole, two complimentary aspects of the same theme. Each supports the other, one does not exist without the other, one cannot exist without the other.
Can I take this as a tacit agreement with me that the text is not in fact the rules?
Good Sweet Strephon, of course not! The text is a type of rules and the rules are a type of text. They're parts of the same thing.
In your reductionist fervor, you've parsed the question to such a point where you've completely lost the context. It's as if you're examining mitochondria while forgetting that they belongs to the animal you're actually supposed to be examining.
Let's me try again to explain this to you and use
LBB:1 gun combat as an example. I used
and modified LBB:1 gun combat in my 1930s
Pulp - Chaco War setting. How did I modify
LBB:1 gun combat? I removed the
specific rules dealing with guns and other equipment that were invented after 1930. I also removed the
specific text that placed the guns and other equipment within the
Traveller science-fiction setting.
That means when I used the modified
LBB:1 gun combat rules and equipment descriptions I wasn't using
Traveller and I wasn't using
Traveller because I'd modified both the rules and the text.
Stepping out of the game here, I'm beginning to suspect that your continued questions in the face of repeated explanations by several people mask a certain motive. When we in this thread stated that settings with FTL comms such as
B5 and
Slammers cannot be thought of as
Traveller, you suddenly appeared asking about what specific rules depend on the presumption of no FTL comms.
Apparently, what you're trying to accomplish here is to develop some excuse that will bolster Mongoose's claims that
Traveller was/is a generic sci-fi rules set and then use that excuse to "prove" that
B5 or
Slammers are Traveller settings rather than just being settings
powered by Traveller.
Traveller was
never a generic sci-fi rules set. The quotes from
LBB:1 and the technological constraints prove that beyond a doubt, leaving only those who wish to quibble.
Traveller, indeed any RPG, is a mixture of descriptive text and specific rules. Rules can migrate from one game to another and descriptions can be shared between game too, but when the both are combined the result is a
specific game that is constrained to a specific setting or range of settings.
Let me repeat that because it's point we've all been trying to explain to you: A game's setting or range of settings is
constrained by both the
text and the
rules. Each are of equal importance, each cannot exist without the other.
No FTL Comms is a fundamental aspect of
Traveller and any setting that contains FTL comms may be using other parts of
Traveller as my
Pulp - Chaco War setting does, but that setting isn't
Traveller.
Regards,
Bill