"Starships and Space Travel
With over 65 starships and 20 small craft, all presented with a reference deck plan, you can take to the stars.
The Traveller 5E Starship book includes complete rules to create your own custom ships to jump and maneuver drives, and weapons from lasers to meson guns. Detailed rules for ship operations cover power systems, life support, sensors, drives, repairs, and more!
Traveller's space combat rules are skillfully tweaked into familiar 5E play, including missiles, mines, gravitic shielding, and even vector-based space combat.
Every key interstellar activity is brought to life, from trade and commerce to exploration and encounters, plus sector and system creation and mapping, jump travel, and more!"
I'm not sure about gravitic shielding, but since MgT has already introduced it into Chartee Space (read the description of energy screens)...
the rest reads like a starships supplement for any version of Traveller. Who knows, the design system may fix some of the issues...
"Worlds and Vehicles
Game systems reflect real-world astrophysics and let you create each star and its many worlds, from size to atmosphere to special considerations of gravity, vacuum, temperature, terrain and movement, and animal encounters.
The Traveller 5E Worlds and Vehicles book includes:
- 45+ illustrated alien animals with rules to create thousands more, along with guidance for exotic planetary encounters and dangers
- Rules governing planetary surface exploration, including terrestrial composition and density, exotic world oceans, mapping tools, and population considerations like cities, governments, laws and society
- 85+ illustrated vehicles with complete design rules for chassis, armor, locomotion, drones, and even biotech!"
So very familiar to Traveller in its many incarnations...
"Gear and Robots
A cornucopia of science-fiction equipment,
the Traveller 5E Gear and Robots book includes armor, comms, computers, medical gear, sensors, survival gear, and weapons from swords to fusion guns.
Choose from 100+ illustrated robots, from nanobots to giant war bots, with extensive robot construction rules for chassis, brains, locomotion, power, sensors and more.
Rules for robots - including androids, cyborgs, avatars, and clones - as player characters!"
Nothing that can't be found in MgT supplements these days...