Commander Truestar
SOC-13
So,
This blends CT and MT, and concerns the system before they became part of the Federation of Arden. So, it is after the 5FW, but before Arden.
During that period, it was a known Tortuga port, and even boasted a Pirate's Guild in the state it had fallen to after becoming independent following the 3FW. So, their collapse began in 986 TI, and has "so far" lasted 124 years.
The system is listed as Corporate Owned, but I see that as just the high and down ports and some resources they've fought to hold on to.
In addition to the Port faction, I decided that the surviving shipyards formed factions and one was over-taken by the pirates. I expect that the remaining shipyards and port grudgingly give the pirates a "den" in areas they control because of an uneasy alliance where "supplies" are brought in, or allied ships are not attacked.
Beyond those basic factions, I see the following factions but wonder what you would expect?
1D3 groups of Techers, who build or repair advanced tech items and are protected because of that
1D6 Growers, because even on Dex, they need food and there must have been leftover greenhouses/growing facilities. These are a constant pawn in shifting alliances and are only protected when "owned"
1D12 Free Companies: Firms or groups which were able to secure themselves when the collapse came, and who have been able to keep themselves free of other factions. This is sometimes, with covert(or even overt) support from forces outside the system, such as Imperial or Zhodani intelligence, Factors from those places or Arden, etc....
1D6 Makers, who took up (or were forced into) the old assembly plants where some of the world's population worked before being forced out of the Imperium. They are now small hordes of workers forced to make generic goods whenever supplies are available. They are forced to scrounge when parts are light, which leads to conflict with the actual "Scroungers"(See below)
1D8 Scroungers: groups specializing in digging into destroyed sections of the sealed city, or other sites which existed before the collapse. These places could have been shut down and shuttered, though finding any of those which had not yet been plundered are becoming fewer and fewer with time. They now also carry out "search and plunder" runs into the ruins, and will often "contract" with the pirates to scavenge any prizes brought back in-system
1D4 Mercenaries: Because some mercs want a base where they are free of Imperial or Zhodani limits. While some Mercs came to "The Dex" after it was released, to get hired by a faction for "security", they are now not interested in being part of the low-grade interfactional struggles and the factions can't pay much anyway. Of course, if a faction tries to mess with them, they hit back hard.
1D10 "Housers" A faction which works to keep their people housed in sealed environments with all the proper needs(Clean Atmo & water, etc...) These groups started out working for the public good, but have become subservient to any group which moves in with arms(even organized thugs with pipes and blades) to take control of a space. Still, they do get to live in a sealed, clean environment if they let some other faction take the "best" spaces
1D20 "Survivors": groups of the population who had a reason to stay, but have become cut off or disenfranchised. Now, without any means of leaving the system, they and their descendants have become beggars and slaves. Still, there is always an underground and there are always those splinters who might betray, rebel or steal from those currently holding them down.
Add in, Imperial, Zhodani, Ardeni and other political factions which would be either independent (1D4 each) or have infatuated the other factions. Their drives are to either push that faction closer to dealing with their polity or drive the faction away from projects and actions which their bosses would prefer to stop. Or, to drive those factions to actions/projects which hurt an opposing faction(IE: Imp-Intel driving the housers to ID and oust Teeps)
So,
Are there any thoughts you have on what I might have missed?
This blends CT and MT, and concerns the system before they became part of the Federation of Arden. So, it is after the 5FW, but before Arden.
During that period, it was a known Tortuga port, and even boasted a Pirate's Guild in the state it had fallen to after becoming independent following the 3FW. So, their collapse began in 986 TI, and has "so far" lasted 124 years.
The system is listed as Corporate Owned, but I see that as just the high and down ports and some resources they've fought to hold on to.
In addition to the Port faction, I decided that the surviving shipyards formed factions and one was over-taken by the pirates. I expect that the remaining shipyards and port grudgingly give the pirates a "den" in areas they control because of an uneasy alliance where "supplies" are brought in, or allied ships are not attacked.
Beyond those basic factions, I see the following factions but wonder what you would expect?
1D3 groups of Techers, who build or repair advanced tech items and are protected because of that
1D6 Growers, because even on Dex, they need food and there must have been leftover greenhouses/growing facilities. These are a constant pawn in shifting alliances and are only protected when "owned"
1D12 Free Companies: Firms or groups which were able to secure themselves when the collapse came, and who have been able to keep themselves free of other factions. This is sometimes, with covert(or even overt) support from forces outside the system, such as Imperial or Zhodani intelligence, Factors from those places or Arden, etc....
1D6 Makers, who took up (or were forced into) the old assembly plants where some of the world's population worked before being forced out of the Imperium. They are now small hordes of workers forced to make generic goods whenever supplies are available. They are forced to scrounge when parts are light, which leads to conflict with the actual "Scroungers"(See below)
1D8 Scroungers: groups specializing in digging into destroyed sections of the sealed city, or other sites which existed before the collapse. These places could have been shut down and shuttered, though finding any of those which had not yet been plundered are becoming fewer and fewer with time. They now also carry out "search and plunder" runs into the ruins, and will often "contract" with the pirates to scavenge any prizes brought back in-system
1D4 Mercenaries: Because some mercs want a base where they are free of Imperial or Zhodani limits. While some Mercs came to "The Dex" after it was released, to get hired by a faction for "security", they are now not interested in being part of the low-grade interfactional struggles and the factions can't pay much anyway. Of course, if a faction tries to mess with them, they hit back hard.
1D10 "Housers" A faction which works to keep their people housed in sealed environments with all the proper needs(Clean Atmo & water, etc...) These groups started out working for the public good, but have become subservient to any group which moves in with arms(even organized thugs with pipes and blades) to take control of a space. Still, they do get to live in a sealed, clean environment if they let some other faction take the "best" spaces
1D20 "Survivors": groups of the population who had a reason to stay, but have become cut off or disenfranchised. Now, without any means of leaving the system, they and their descendants have become beggars and slaves. Still, there is always an underground and there are always those splinters who might betray, rebel or steal from those currently holding them down.
Add in, Imperial, Zhodani, Ardeni and other political factions which would be either independent (1D4 each) or have infatuated the other factions. Their drives are to either push that faction closer to dealing with their polity or drive the faction away from projects and actions which their bosses would prefer to stop. Or, to drive those factions to actions/projects which hurt an opposing faction(IE: Imp-Intel driving the housers to ID and oust Teeps)
So,
Are there any thoughts you have on what I might have missed?