• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

General What does your up port look like?

WhiteSpider

SOC-4
Baron
I was thinking of drawing deck plans for an orbital Star Port. And while considering what facilities to add, I wondered what the structure should look like, dispersed structure, cylindrical, mushroom shaped (like Star Trek), Big and Blocky (Babilon 5).
What do the stations look like in your Universe?

WhiteSpider
 
IMTU artificial gravity is a relative thing, so pre grav stations are ring with a spin and heavier ships dock at the center shaft so as not to induce unbalanced wobbling. Something like Expanse Tycho Station.

Maybe tethered asteroids in the belt with induced spin, docking in the center rock.

Modern stations would be bigger with a tendency towards tubes for smaller or flattened spheres for larger. Distributed open structure for rapid trans load or shipyard facilities if armor isn’t a factor.
 
IMTU up-ports vary enormously. As they age they tend to grow, and it's generally not in a way that follows any grand long-term plan. Thus big old stations will tend to look like an asymmetrical assemblage of random starship construction parts.

Newer ones look more orderly. It's fairly common for lower TL worlds to use 'planetoid hulls'. As they often use a rock that's much bigger than they initially need, these can absorb considerable growth before they need to start growing random growths externally, though docking towers and shipyards for major ships will tend to appear stuck on apparently random parts of the rock over time.

There will be exceptions, of course. These will be either nice new stations, or ones owned by an entity that's good at making and sticking to long-term plans (a megacorp or perhaps the Imperial Navy). I would expect most to have a base form that's both inexpensive and that has a large surface area, because a great deal of an up post's utility is in dealing with spaceships and that means docks and cargo bay and access to them, and so on. Ease of maintenance and of managing traffic control works against things like dispersed or close structures, with their many small parts and odd angles, etc. Therefore such well-designed and managed up-ports will tend to be boxes or cylinders. Low TL worlds with questionable artificial gravity might used spun wheels, but gravitics are so common that this would be rare.
 
Watching. More to come, but basically this thread:

 
I was thinking of drawing deck plans for an orbital Star Port. And while considering what facilities to add, I wondered what the structure should look like, dispersed structure, cylindrical, mushroom shaped (like Star Trek), Big and Blocky (Babilon 5).
What do the stations look like in your Universe?

WhiteSpider
Do a Google search or Pinterest search for: orbital Star Port deck plans Traveller rpg

On the Google search, you have to click IMAGES.
 
IMTU, stations vary
Where a system or the balkanized local governments "can't afford" a system-owned station
1) Stations may not exist
2) Stations may have been put in place by other organizations (Ex: due to shipping time and storage needs, LSP has put in place a "maintenance station" allowing their ships transiting the system can get support and repairs - [Secret: and also supporting operations either the local government(s) or Imperial authorities might disapprove of])


Where a system has a station in place, it is either:
1) A station some MegaCorp put in place with or without support of the local government
2) A station for which the locals cut a deal (and perhaps took out loans) to build/emplace
3) A station for which leveraged support was given by the Subsector, Sector or Imperial government
(even more explanations)

Stations that exist "now" may have been "purpose-built" and delivered in modules or whole, by megafreighters
Or, they may have started as a smaller stations to which module have been bolted on after the fact

In fact, in the older systems, you can likely trace the evolution of the station where you have the needed access clearance.

Based on the economics, you have to ask yourself:
1) Does the system provide an economic value to allow a station to grow and upgrade?
If not, then the station may be aging and there will be maintenance issues

2) Does the local government benefit enough from economics to be the power behind the station?
If not, what MegaCorp would benefit most from the Astrography of the system?
Are there other local competing resources?
(Ex: the D'Ganzio system[Spinward Marches] is the Sector HQ for InstellArms so they have multiple orbital logistics stations
Because of that, they not only will not have placed support stations in the Lanth or Ivendo - and, they might rent out
station storage warehousing to other customers)

Given the above, a game master has a wide range of "what does the local station look like?"
 
I tend to have the up-ports as a range of large transportable stations (Battletenders are used to move them), placed above a world by the Imperium for loyalty, trade, naval support and enforcement. They vary in size, capacity and number based on the Starport rating, based on the expected and disired space traffic and support. For what they look like, I use images from My-Rho of Perry Rhodan ships - most are absolutely huge and make good space stations. https://www.deviantart.com/my-rho/art/Peter-Pan-Apollo-Class-1241709253

I don't use floor plans for the Mains, as the Main Up Port's are basically huge cities. I assume that most star systems have many smaller stations though, for trade, agriculture, industry, living quarters, mining, solar etc, so I often use art from scifi artists and computer games, making small maps of specific locations on them. R Pearce's Starship Geomorphs are useful for doing local maps of much bigger structures.

Any complete maps of space stations I would use would tend to be either tiny monitoring outposts, satellites or stations used by primitive pre stellar star systems. I prefer a 'Big Ship' universe with a comparitive supporting infrastructure. :)
 

Attachments

  • sapporo___light_cruiser_by_my_rho_dke9l14-pre.jpg
    sapporo___light_cruiser_by_my_rho_dke9l14-pre.jpg
    92.1 KB · Views: 1
  • sol__by_my_rho_dlo03gy-pre.jpg
    sol__by_my_rho_dlo03gy-pre.jpg
    123.4 KB · Views: 1
  • 484px-Pirate_asteroid_base.jpg
    484px-Pirate_asteroid_base.jpg
    30.9 KB · Views: 1
  • 280049.jpg
    280049.jpg
    392.5 KB · Views: 1
  • 23659238_1550056528406567_6870936020710487380_n.jpg
    23659238_1550056528406567_6870936020710487380_n.jpg
    154.1 KB · Views: 1
  • 23754872_1550077641737789_2564051296219493562_n.jpg
    23754872_1550077641737789_2564051296219493562_n.jpg
    58.3 KB · Views: 1
  • Khoensaeger Orbital Test Small.png
    Khoensaeger Orbital Test Small.png
    398.9 KB · Views: 1
  • Port Jericho Ryan Art.jpg
    Port Jericho Ryan Art.jpg
    109 KB · Views: 1
Back
Top