• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

What does your grav bike look like?

Problem is, if it is one, is that local gravity fields vary.

And fractional gravities, whether on gravitational motors, lifters, or manoeuvre drive, need to be tuned to that field, usually in the Mars to Terra range.
though I've wondered if the generated grav field is always proportional to the local gravity. That is, the higher the local gravity is, the stronger the generated reaction force is. So that you will always get the same acceleration regardless of local gravity. Of course, this does have odd effects at extreme ranges: black holes, for instance :) But it was a thought so I did not have to worry about localized tuning of grav engines.
 
though I've wondered if the generated grav field is always proportional to the local gravity. That is, the higher the local gravity is, the stronger the generated reaction force is. So that you will always get the same acceleration regardless of local gravity. Of course, this does have odd effects at extreme ranges: black holes, for instance :) But it was a thought so I did not have to worry about localized tuning of grav engines.
Simplest solution to the "problem" is that anti-grav works based on Mass, not on Weight.
That way, anti-grav propulsion/thrust will achieve the same acceleration of a given rest mass regardless of the local gravity field conditions.

For gaming purposes, that means that if you can get a performance of 10m/s2 acceleration under world gravity well conditions of 1G (Terra nominal) ... then you'll STILL get that same performance of 10m/s2 acceleration yield under different local gravity conditions (Luna, Mars, etc.). The difference is that in lower gravity conditions, you need to "spend" less of your anti-grav thrust vector on "lift" to maintain buoyancy/altitude over surface and have more "thrust" fraction left over for lateral movement/travel.
 
Back
Top