...or missed, or painted by active sensors to achieve a target lock. Lots of ways to know you're in trouble and where it's coming from, in general at least.Originally posted by BetterThanLife:
And firing all this magic sand out there, is done as point defense against Lasers even though Lasers are a light speed weapon and sensors are, at best, also light speed. (In other words the first indication that someone is firing a Laser at you is that you get hit.)
use the force, luke.... or precognitive gunners
a noisemaker in space?S.A.N.D.
Sure, flood the EM bands with all kinds of signal, blind the enemy sensors (and of course your own) and it's harder for them to target you.Originally posted by flykiller:
a noisemaker in space?
I asked LKW this question a few years ago on the TML. He said Marc's idea was a type of "depth charge in space" kinda thing.Originally posted by ravs:
Does anyone have thoughts about how the mechanism actually works?
Considering how big space is, how fast they would have to disperse, (and they will keep dispersing just as quickly) and how small they are (50kg) compared to the size of the ship they are protecting. The jammer in a can is a better choice.Originally posted by Valarian:
I've pictured this as a canister charge, like a depth charge, filled with ceramic glass material. It gets launched from the ship on a trajectory, then explodes forming a temporary barrier between the attacker and the target.
...or missed, or painted by active sensors to achieve a target lock. Lots of ways to know you're in trouble and where it's coming from, in general at least.Originally posted by far-trader:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
And firing all this magic sand out there, is done as point defense against Lasers even though Lasers are a light speed weapon and sensors are, at best, also light speed. (In other words the first indication that someone is firing a Laser at you is that you get hit.)
'tswhat I do.I guess the sand is fired first
Considering how big space is, how fast they would have to disperse, (and they will keep dispersing just as quickly) and how small they are (50kg) compared to the size of the ship they are protecting. The jammer in a can is a better choice. </font>[/QUOTE]You'd have to fire them on the incoming trajectory of a missile, or the predicted trajectory of direct laser fire (i.e. between you and the attacking ship). I only allow the effect the last a single combat round (it's a -2 penalty to hit for T20 IIRC).Originally posted by BetterThanLife:
</font><blockquote>quote:</font><hr />Originally posted by Valarian:
I've pictured this as a canister charge, like a depth charge, filled with ceramic glass material. It gets launched from the ship on a trajectory, then explodes forming a temporary barrier between the attacker and the target.
You are firing these things out of a tube that is less than 1/3 of a DTon. In your scenario your sand is going to continue to disperse from the point of which it fires. You are covering the arc of a ship that is moving and maneuvering radically in 3 dimensions that is 100+ Dtons, from 1 or more ships that are also moving and maneuvering radically in 3 dimensions and from a weapon that, the only indication that it has fired is that you get hit (or in all fairness missed). Further the rules say you have to reload each rail every three shots.Originally posted by Zutroi:
Mine are like really big-bore shotguns on full auto... 50kg. isn't the mass of a singel shell, but of enough 'sand' shells to fire in a single round.
And, of coursee, the sand isn't really sand, but a metallized ceramic designed to:
screw up sensors by acting as chaff
disperse beam weapons
impact and damage/destroy incoming missiles
do REALLY BAD THINGS to any boarders that decide to enter visual range of an active sandcaster!