I know this is prolly a dupe thread, but I think its time to ask this question once again as I'm really interested to see what people are currently using!
IMTU, or at least the current incarnation of it, starts with the Traveller 1248 setting books and the MGT rules with the following changes:
1) I limit the number of skill levels a character can have (0 levels do not count toward this total) to the sum of Int + Edu. reciepts of skills levels beyond this total lower the characters least used skill by one (to a minimum of 0). Psionic skill levels are counted towards this total as well.
2) The mods to the Cym chips that resulted in thier becoming virus have "bred out", resulting in third or later generations of virus reverting to becoming Cym Chips (though they do use viral personality templates), and I use the rules from Signal GK for them. Mind you this fact is not known to the general public, and Chips chips can and still do spread their "progeny" to new computer systems, but the comm infection vector has been all but removed from my game for all non GM planned encounters.
3) there is no longer any secondary wave of hard radiation following the psionic element of the Empress wave, as it dissapated thousands light years to coreward. The psionic element is however responsible for a lot of damage as it tends to spawn shocking numbers of insane psionicists in its wake.
4) The Droyne seem to be increasingly more active, and there are roumors that the Ancients may have somehow returned.
5) and finally as I've recieved my copy of T5, I'm trying out a few choice tidbits from there as well to see how they will effect my game.
IMTU, or at least the current incarnation of it, starts with the Traveller 1248 setting books and the MGT rules with the following changes:
1) I limit the number of skill levels a character can have (0 levels do not count toward this total) to the sum of Int + Edu. reciepts of skills levels beyond this total lower the characters least used skill by one (to a minimum of 0). Psionic skill levels are counted towards this total as well.
2) The mods to the Cym chips that resulted in thier becoming virus have "bred out", resulting in third or later generations of virus reverting to becoming Cym Chips (though they do use viral personality templates), and I use the rules from Signal GK for them. Mind you this fact is not known to the general public, and Chips chips can and still do spread their "progeny" to new computer systems, but the comm infection vector has been all but removed from my game for all non GM planned encounters.
3) there is no longer any secondary wave of hard radiation following the psionic element of the Empress wave, as it dissapated thousands light years to coreward. The psionic element is however responsible for a lot of damage as it tends to spawn shocking numbers of insane psionicists in its wake.
4) The Droyne seem to be increasingly more active, and there are roumors that the Ancients may have somehow returned.
5) and finally as I've recieved my copy of T5, I'm trying out a few choice tidbits from there as well to see how they will effect my game.