Originally posted by Cymew:
So, since quite a few agree on recommending say:
Pocket Empires, Imperial Squadrons, Psionic Institutes and Central Supply Catalog,
would someone care to enlighten me a bit about the contents? What are they about?
Pocket Empires has inspiring commentary and exacting rules about how to grow your own Pocket Empire. Like the rest of the T4 corpus, it suffers from Rules Bloat, with a seemingly fractal pattern of details upon details, but the results (if automated with a computer program) can be sublime, enlightening, and probably deadly accurate, if they're not broken that is. That said, it's boring to play as a solo thing, or rather, one wants to ignore or fudge the detail after pushing the pencil and calculator around for a bit.
Psionic Institutes talks about the PIs, where to find them, how to rate them, what they offer based on their rating, what their overall quality and specialty is, etc. Very useful if you need a PI reference, reasonably milieu independent and bug-free. It also enumerates the 'special psionic skills' inside of it (the core rules only have the main psionic skills).
Central Supply Catalog is an interesting equipment catalog, not unlike an expanded version of the equipment list in the MegaTraveller Imperial Encyclopedia. It's divided up into sections based on equipment category, and each category ends with a summary list of equipment, TL, mass, price... The front of the book has a bonus section enumerating some random "Imperial Surplus" that's "up for grabs" on a first-come, first-served basis. And as mentioned earlier, the vehicles section has a vehicle design system loosely based on Fire, Fusion, and Steel. Again, it's a high-detail system, but it yields nice results if you've got the patience to use it. All of the vehicles in the book were generated thus, and one of them is a neat 4-dton "grav fighter" -- a ship that relies on a local planetary mass for its drive system -- that can pull 17 G's! An admirably elusive and obnoxious target indeed.
Rob