Originally posted by Cymew:
Hi!
T4 don't seems to be anyones favourite,(SNIPPERS)
Much like MT, T4 is a great system screaming to be let out from under its errata; unlike MT, there was noone who cared if it did or not - to whit, DGP loved and believed in MT. What good in MT exists because of that (yes, I think they were amatures at best. So?). IG never cared. Ever. Period.
They existed to squeeze the maximum $$ within the least amount of time - IOW, they were a normal american corporation and an excellent case study of why america will be the death of capitalism eventually.
Of course, the flip side is that properly fixed, I consider T4 to be the best one yet. Your Mileage Will Vary...
The books that are worth buying are, IMNSHO,
1) Core rules - errata'd they are quite good.
2) M0 campaign _Hardback_ (only the extras save it though. The softcover is included in #10)
3) FFS (good despite vicious flaws and editing worthy of a death penalty)
4) CSC - neat book
5) Emperor's Arsenal - great idea, acceptable execution.
6) Pocket Empires - ditto
7) Psionic Institutes - well written, though I usually don't use PSI. Still, needed to run a cannon PSI campaign and (better than most on this list) worth the price if you do need it...
8) Imperial Squadrons - equiv of High Guard. In context, really only useful with PE.
9) If you can find a copy of the BITS version of The Long Way Home, then buy it. Otherwise don't. The fixes to make it anywhere near canon are huge - just like every other British fandom adventure (see Leviathan for ex).
10) various other cra* - if I haven't mentioned it by now, flee. It's best use is fish wrap - but only if the fish is question has been out of water for at least a week...
William