thalassogen
SOC-12
More than a week ago I posted this in my T5 Web Apps thread:
To discuss this system, its "scientific" foundation, its game-related usage, and upcoming implementations, I decided to start this thread to separate it from my T5 Web Apps that should firmly be based on Traveller 5 rules as written and not on personal preferences. Some of the results of this project may flow back into T5 one day (especially stellar radius and mass for obvious reasons).
In the last week I worked primarily on another project...
For my own Traveller campaign I desired a more organic and more detailed star generation process and so I began to devise one of my own. The result is based on current astrophysics as far as I could get access to.
Stellar mass is generated using the Canonical Initial Mass Function. Stellar remnant mass is based on an observed initial-mass-final-mass relation for masses above 0.5 solar masses. Generated stars are aged through the main sequence and approximated/simplified evolutionary tracks based on initial mass. Radius, luminosity, and surface temperature (and thereby spectral and luminosity class) are calculated based on these internal models "for every day of a star's life". After a star's death its remnant's basic properties are also determined.
Stellar mass allows for orbital period calculations (aka year length). Radius provides needed details for Jump Drive operation. Change of luminosity is of interest to me because of changes in systems due to a heating up sun.
Would this alternate system (and that level of detail) be of interest to you?
To discuss this system, its "scientific" foundation, its game-related usage, and upcoming implementations, I decided to start this thread to separate it from my T5 Web Apps that should firmly be based on Traveller 5 rules as written and not on personal preferences. Some of the results of this project may flow back into T5 one day (especially stellar radius and mass for obvious reasons).