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Vid/computer game starships

Ran Targas

SOC-14 1K
Peer of the Realm
Anyone work out the stats or draw up plans for any classic video or computer games?

I'm thinking particularly of Starflight I/II, Escape Velocity (any version), or WingCommander: Privateer.

Any other game ships that deserve porting over?
 
System Shock 2 has deckplans online; System Shock 1 does have them as well. While these don't fit the CT ship design system very well, they might be re-designable. Especially if you want to contribute a Traveller adeventure/story to the Divine Seed Chronicles.

Project Firestart has a deck plan online as well, but it should be re-designed to Traveller specs (I love that game and that ship!).

Mission Critical features a semi-hard sci-fi ship which might be re-designable for Traveller, though I don't have the deckplans offhand.
 
I've reconstructed Project Firestart ship in HGS:

Ship: Prometheus
Class: Orpheus
Type: Lab Ship
Architect: StellarDream corporation
Tech Level: 11

USP
LL-64222B2-050000-00004-0 MCr 435.488 600 Tons
Bat Bear 1 1 Crew: 18
Bat 1 1 TL: 11

Cargo: 25 Fuel: 156 EP: 12 Agility: 2
Craft: 1 x 50T Modular Cutter (ATV Module), 1 x 27T Cutter Fuel Module
Fuel Treatment: On Board Fuel Purification

Architects Fee: MCr 3.984 Cost in Quantity: MCr 355.8


Detailed Description
(High Guard Design)

HULL
600 tons standard, 8,400 cubic meters, Close Structure Configuration

CREW
Pilot, Navigator, 3 Engineers, Medic, 2 Gunners, 2 Flight Crew, 8 Scientists

ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 12.000 EP, Agility 2

AVIONICS
Bridge, Model/2fib Computer

HARDPOINTS
6 Hardpoints

ARMAMENT
4 Triple Missile Turrets organised into 1 Battery (Factor-4)

DEFENCES
2 Triple Sandcaster Turrets organised into 2 Batteries (Factor-4)

CRAFT
- 50-ton Modular Cutter (w/ ATV Module) (Crew of 2, Cost of MCr 28.1)
- 27-ton Cutter Fuel Module (Crew of 0, Cost of MCr 3)

FUEL
- 156 Tons Fuel (2 parsecs jump and 84 days endurance)
- Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
18 Staterooms, 6 Low Berths, 25 Tons Cargo

USER DEFINED COMPONENTS
- 8 Advanced Lab Modules (16 tons, Crew 1, Cost MCr 16)
- 18 Hydroponic Gardens (1 ton, Crew 0, Cost MCr 0.1)

COST
MCr 402.372 Singly (incl. Architects fees of MCr 3.984), MCr 318.71 in Quantity, plus MCr 31.1 of Carried Craft

CONSTRUCTION TIME
99 Weeks Singly, 79 Weeks in Quantity


2310: Generic Modular Cutter (Type-KX;TL9)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Cutter KX-0204411-020000-20000-0 MCr25 50 tons
Batteries Bearing 1 1 Crew=2.
Batteries 1 1 TL=9.
Passengers=0. Low=0. Cargo=0. Fuel=2. EPs=2. Agility=2.
Can accomodate one 27-ton module.</pre>[/QUOTE]The Modular Cutter is a multi-purpose small craft,
capable of carrying interchangeable modules. One module may be carried at a time; it could be
swapped for another stored, for example, in a starship's cargo bay. A module masses 27 tons.
The following modules are commonly available:
- ATV Module: One ATV (Wheeled or Tracked), 17 tons cargo, MCr3.1.
- Fuel Module: 27 tons fuel, MCr3.
- Cargo Module: 27 tons cargo, MCr3.
- Passenger Module: 54 passenger couches, MCr4.4.
- Escape Module: 25 emergency low berthes, 1 ton solar panels, 1 ton cargo, MCr12.5.
- Assault Module: 2 G-Carriers, MCr5.
- Air/Raft Module: 6 Air/Rafts, 3 tons cargo, MCr6.6.
 
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