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Vehicle Armour Values

The multiplying hits by 10 rule appeared in the MT Referees' Gaming Kit and was mentioned in DGP's errata IIRC.
What's this now? I don't think I have the Referee's Gaming Kit, so I may not have heard of this. Is it important?
 
Yep, the hits * 10 rule is part of the offical errata, too

And no, I don't think thats important...
 
Would you mind expanding a bit upon that statement? Why doesn't it matter? Are the rules broken anyway? Are there other issues to take care of? Are the vehicle combat working fine without?

Please?
 
Would you mind expanding a bit upon that statement? Why doesn't it matter? Are the rules broken anyway? Are there other issues to take care of? Are the vehicle combat working fine without?

Please?
 
Would you mind expanding a bit upon that statement? Why doesn't it matter? Are the rules broken anyway? Are there other issues to take care of? Are the vehicle combat working fine without?

Please?
 
Originally posted by TheEngineer:
Hey, a TL 10 4cm Auto GL with HEAP rounds could cause quite good damage to the tanks...
You were scarily accurate, one grenade fired and it hit the turret completely imobilising the tank :eek:

Next time I must remember to use a bigger tank :D
 
Originally posted by TheEngineer:
Hey, a TL 10 4cm Auto GL with HEAP rounds could cause quite good damage to the tanks...
You were scarily accurate, one grenade fired and it hit the turret completely imobilising the tank :eek:

Next time I must remember to use a bigger tank :D
 
Originally posted by TheEngineer:
Hey, a TL 10 4cm Auto GL with HEAP rounds could cause quite good damage to the tanks...
You were scarily accurate, one grenade fired and it hit the turret completely imobilising the tank :eek:

Next time I must remember to use a bigger tank :D
 
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
 
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
 
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
 
Originally posted by Aramis:
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
I am going to nod in a sagely manner in total agreement with that post where as in in reality it might as well have been writtern in Welsh for all the sense it made to me :rolleyes:
 
Originally posted by Aramis:
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
I am going to nod in a sagely manner in total agreement with that post where as in in reality it might as well have been writtern in Welsh for all the sense it made to me :rolleyes:
 
Originally posted by Aramis:
TE: the x10 hits matters a lot or not at all depending upon the ref.

If you avoid vehicles in combat, and use the HG version in MTRM, it will make about 0 difference in your games.

If you're letting PC's shoot at vehicles, or like I do, using a mayday hybrid with the vehicle rules, it makes a HUGE difference.

Case in point: A trepida can be taken out by spall from a high-pen small arms round hitting the unmultiplied PP, which is (IIRC) 1/2 hits... it winds up being 9/18 or so with it, if you apply the times 10 before rounding. At which point, the spall is NOT going to do much at all.
I am going to nod in a sagely manner in total agreement with that post where as in in reality it might as well have been writtern in Welsh for all the sense it made to me :rolleyes:
 
Let's see if I can perevohd b poangliski...

If you don't have players shooting at anything but people and starships, the x10 hits erratum to the Ref's manual is meaningless.

If you don't use it, a lucky hit with a small-arms weapon can take out a Trepida Gravitic Main Battle Tank.

If you do use the x10 from what's listed in Ref's Manual, you have to have pretty big guns to do that damage to the tank.

Y'see, all the vehicle sections have separate hits entries; by using the x10 before rounding off, instead of the PP of a trepida having 1toKO and 2moreToDestroy (1/2), it gets 9toKO and 18moreToDestroy... so the 0-3 point minimum for rolling well can't take out the trepida in one lucky shot to the powerplant.

No Powerplant, and the trepida is no longer a turret in the sky, but a piece of deadfall ordinance.
 
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