Jeff M. Hopper
SOC-14 1K
This is, yet another
, 100 ton minimal starship and its vehicle. I'm interested in getting some opinions on it.
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Barge (Type W)
Medium-sized starship
TL 9, MCr 14.98, 100 tons. The Barge is an uncommon design minimal capability starship. The Barge is an unstreamlined starship capable of only 1-G and Jump-1, but with a 54 ton cargo capacity. Barges are cheap and many of these minimal capability ships were purchased by governments and then mothballed before being sold off by those same governments to private users. They are often seen as training ships or auxiliaries, and are disposed of as garbage scows or gunnery targets. Most are between 100 and 200 years old and thus depreciated.
Barge
Class: Starship, Type W
Tech Level: 9
Size: Medium (100 tons)
Streamlining: Unstreamlined (Disperse Struct)
Jump Range: 1 x Jump-1
Acceleration: 1-G
Fuel: 12 tons
Duration: 8 weeks
Crew: 1
Small Cabins: 1
Bunks: 1
Low Berths: 3 normal, 1 Emergency
Cargo Space: 54 tons
EP Output: 1
Agility: 0
Initiative: 0
AC: 10
AR: 0
SI: 100
Main Computer: Model/1
Sensor Range: Close (Model/1)
Comm Range: Close (Model/1)
Atmospheric Speed: n/a
Cost: MCr 14.98
Other Equipment: Outrigger
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Outrigger
Large Grav vehicle
TL 8, KCr 103.2, 2000 vl. A small enclosed grav vehicle designed to compliment the Type W Barge as an auxiliary craft. An Outrigger can cruise at 60kph, with a max speed of 120kph, and an acceleration of 1.02G within 10 diameters of a world. An Outrigger can reach orbit in several hours (number of hours equal to world size digit in UWP); the vehicle is enclosed and has life support for 600 hours. Range for the Outrigger is 125 hours or 10 diameters of a world. The Emergency Low Berth of the Barge may be moved into the Outrigger in 4 hours, turning the Outrigger into a minimal lifeboat – an emergency solar panel is provided to power the Emergency Low Berth and a distress beacon indefinitely.
Outrigger
Class: Grav Vehicle
Cost: KCr 103.2
Tech Level: 8
Size: Large (2000 vl)
Streamlining: Standard
Pressurized?: Yes
Climate Control: Yes
Drive Train: Grav
Crew: 1 + 1 passenger
Accomodations: 1 fresher, 1 passenger bunk
Cargo Space: 1010 vl
Fuel: 100 vl (125 hours (600 hours))
EP Output: 5.25 (no excess)
Agility: 0
Initiative: 0
AC: 9 (-1 size)
AR: 0
SI: 50
Visual: 1.5km LI Video
Speeds: Acc = 12kph, Very Slow = 12kph, Slow = 30kph, Cruise = 60kph, Fast = 90kph, Max = 120kph
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Type W Barge, Notes-
“I don’t know who had sex with who to get the IISS to buy these hunks of crap, but I damn well hope they got a disease!”
These ships are the result of a government contract going to the lowest bidder. They are cheap and absolutely minimal capacity (save cargo), and plentiful (one can be found at almost every scout, navy, or military base). Because of this, many are mothballed or sold off after a suitable time with a depreciation of 1% per 2 years if maintained and 1% per year if not maintained.
“I swear that the Chief Design Engineer of these crates was named Rube Goldberg!”
Malfunctions:
Roll a DC 20 save every week to see if the ship breaks down, +1 per week past monthly or annual maintenance, and +1 if using unrefined fuel. A T/Engineering check must be made that is equal to or greater than the malfunction save roll to fix it, one roll per day allowed.
Quirks:
These ships have design quirks, a lot of them. Referees are encouraged to be creative here. Be annoying, not deadly. Things like -
The microwave oven for the galley doubles as an auxiliary hydrogen pump, so players must ensure that the safeguards are engaged before cooking….
The hydrogen lines are next to the potable water lines in the ship, so ice cold water tends to flow out of taps and showers when the ship maneuvers….
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Demountable Fuel Tankage:
Many have been refitted with demountable fuel tanks to increase their range and act as auxiliary fuel tenders. A 5-ton demountable tank costs KCr5, fits in a cargo bay (10 required for 50 tons), and is available at any C or better starport where they can be manufactured within 10 weeks. Demountable tanks can be mounted or removed in 2 weeks by the ship’s crew or in 1 week by a starport crew for Cr5 per tank with a storage fee of Cr5 per tank per day.
Agility Power Plant:
A 100EP (1 EP starship) vehicle fuel cell with a 20 hour duration fuel capacity may be attached to the maneuver drive of the Barge to provide an Agility of 1 for the duration of the fuel. A malfunction save must be made each hour while in use. This takes up 0.5 tons displacement (usually cargo, but sometimes the bunk space). This modification takes a week and costs KCr30 to install.
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Author’s Note-
This ship came out of a bitch session about how expensive starships were in Traveller. So I designed the “economy” starship with some quirks and made it about 100 to 200 years old so that players could buy it at a reduced price. A 100 year old unmaintained or a 200 year old maintained Barge could be picked up from a starport for a down payment of KCr29.96 with monthly payments of Cr625…
Perfect for a beginning small player group to get into a bit of adventuring with.
---------Jeff M. Hopper
-------------------------------------------------
Barge (Type W)
Medium-sized starship
TL 9, MCr 14.98, 100 tons. The Barge is an uncommon design minimal capability starship. The Barge is an unstreamlined starship capable of only 1-G and Jump-1, but with a 54 ton cargo capacity. Barges are cheap and many of these minimal capability ships were purchased by governments and then mothballed before being sold off by those same governments to private users. They are often seen as training ships or auxiliaries, and are disposed of as garbage scows or gunnery targets. Most are between 100 and 200 years old and thus depreciated.
Barge
Class: Starship, Type W
Tech Level: 9
Size: Medium (100 tons)
Streamlining: Unstreamlined (Disperse Struct)
Jump Range: 1 x Jump-1
Acceleration: 1-G
Fuel: 12 tons
Duration: 8 weeks
Crew: 1
Small Cabins: 1
Bunks: 1
Low Berths: 3 normal, 1 Emergency
Cargo Space: 54 tons
EP Output: 1
Agility: 0
Initiative: 0
AC: 10
AR: 0
SI: 100
Main Computer: Model/1
Sensor Range: Close (Model/1)
Comm Range: Close (Model/1)
Atmospheric Speed: n/a
Cost: MCr 14.98
Other Equipment: Outrigger
-------------------------------------------------
Outrigger
Large Grav vehicle
TL 8, KCr 103.2, 2000 vl. A small enclosed grav vehicle designed to compliment the Type W Barge as an auxiliary craft. An Outrigger can cruise at 60kph, with a max speed of 120kph, and an acceleration of 1.02G within 10 diameters of a world. An Outrigger can reach orbit in several hours (number of hours equal to world size digit in UWP); the vehicle is enclosed and has life support for 600 hours. Range for the Outrigger is 125 hours or 10 diameters of a world. The Emergency Low Berth of the Barge may be moved into the Outrigger in 4 hours, turning the Outrigger into a minimal lifeboat – an emergency solar panel is provided to power the Emergency Low Berth and a distress beacon indefinitely.
Outrigger
Class: Grav Vehicle
Cost: KCr 103.2
Tech Level: 8
Size: Large (2000 vl)
Streamlining: Standard
Pressurized?: Yes
Climate Control: Yes
Drive Train: Grav
Crew: 1 + 1 passenger
Accomodations: 1 fresher, 1 passenger bunk
Cargo Space: 1010 vl
Fuel: 100 vl (125 hours (600 hours))
EP Output: 5.25 (no excess)
Agility: 0
Initiative: 0
AC: 9 (-1 size)
AR: 0
SI: 50
Visual: 1.5km LI Video
Speeds: Acc = 12kph, Very Slow = 12kph, Slow = 30kph, Cruise = 60kph, Fast = 90kph, Max = 120kph
-------------------------------------------------
Type W Barge, Notes-
“I don’t know who had sex with who to get the IISS to buy these hunks of crap, but I damn well hope they got a disease!”
These ships are the result of a government contract going to the lowest bidder. They are cheap and absolutely minimal capacity (save cargo), and plentiful (one can be found at almost every scout, navy, or military base). Because of this, many are mothballed or sold off after a suitable time with a depreciation of 1% per 2 years if maintained and 1% per year if not maintained.
“I swear that the Chief Design Engineer of these crates was named Rube Goldberg!”
Malfunctions:
Roll a DC 20 save every week to see if the ship breaks down, +1 per week past monthly or annual maintenance, and +1 if using unrefined fuel. A T/Engineering check must be made that is equal to or greater than the malfunction save roll to fix it, one roll per day allowed.
Quirks:
These ships have design quirks, a lot of them. Referees are encouraged to be creative here. Be annoying, not deadly. Things like -
The microwave oven for the galley doubles as an auxiliary hydrogen pump, so players must ensure that the safeguards are engaged before cooking….
The hydrogen lines are next to the potable water lines in the ship, so ice cold water tends to flow out of taps and showers when the ship maneuvers….
-------------------------------------------------
Demountable Fuel Tankage:
Many have been refitted with demountable fuel tanks to increase their range and act as auxiliary fuel tenders. A 5-ton demountable tank costs KCr5, fits in a cargo bay (10 required for 50 tons), and is available at any C or better starport where they can be manufactured within 10 weeks. Demountable tanks can be mounted or removed in 2 weeks by the ship’s crew or in 1 week by a starport crew for Cr5 per tank with a storage fee of Cr5 per tank per day.
Agility Power Plant:
A 100EP (1 EP starship) vehicle fuel cell with a 20 hour duration fuel capacity may be attached to the maneuver drive of the Barge to provide an Agility of 1 for the duration of the fuel. A malfunction save must be made each hour while in use. This takes up 0.5 tons displacement (usually cargo, but sometimes the bunk space). This modification takes a week and costs KCr30 to install.
___________________________________________
Author’s Note-
This ship came out of a bitch session about how expensive starships were in Traveller. So I designed the “economy” starship with some quirks and made it about 100 to 200 years old so that players could buy it at a reduced price. A 100 year old unmaintained or a 200 year old maintained Barge could be picked up from a starport for a down payment of KCr29.96 with monthly payments of Cr625…
Perfect for a beginning small player group to get into a bit of adventuring with.
---------Jeff M. Hopper