The Type C always seemed like a lot of ship for a so few troops. Particularly where this is a commercial operation, bang for the buck is essential, so I did the following redesign IMTU, as an alternate:
The base design remains the same, except it is streamlined (+ Mcr 8), and the ATV modules are swapped for “open” modules (+ Mcr .4). These 2 open modules are then fitted with small craft cabins, giving an additional 30 troops aboard. These, while “open modules” under LBB2, are called “troop modules” here for clarity. The original open module is kept open for cargo. This still allows cargo space sufficient for G-Carriers for all troops.
This also allows for landing on non-vacuum worlds, which adds a great deal of flexibility.
I've done this as a LBB2 design, even though I greatly prefer HG2, for simplicity's sake. The basic idea holds across ship design systems.
The base design remains the same, except it is streamlined (+ Mcr 8), and the ATV modules are swapped for “open” modules (+ Mcr .4). These 2 open modules are then fitted with small craft cabins, giving an additional 30 troops aboard. These, while “open modules” under LBB2, are called “troop modules” here for clarity. The original open module is kept open for cargo. This still allows cargo space sufficient for G-Carriers for all troops.
This also allows for landing on non-vacuum worlds, which adds a great deal of flexibility.
I've done this as a LBB2 design, even though I greatly prefer HG2, for simplicity's sake. The basic idea holds across ship design systems.
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