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Which Edition? Trying to not confuse Traveller5 with Traveller 5E

Consider John McClane of Die Hard fame.
Lets!

Dramatically, John is very good at dodging bullets -- that's his super power combined with his quick thinking and stamina.

We can think that all of those gun battles wear him down, and obviously he has the wound on his foot (but even that didn't seem to slow him down that much either).

In the final scene, he's clearly fatigued but still quick thinking, and quick reacting (and apparently his hands were simply filthy, not slick with blood). So whatever damage he did take during the entire encounter did not seem to affect his overall ability.

To be fair his true, actual weakness at this point of the story is simply he is out of ammunition, thus the ruse and interplay at the end.

Even Holly, while a potential weakness as hostage, likely wouldn't have been had John has a full magazine and decided to get the drop on Hans and Thug #7 before Hans could use her as a shield.

Not a very dramatic ending, but there you are.
Have you heard about GNS game theory as a way to analyse games?
No. I've never heard of this.
As Mike points out, the massive damage rule is one example,
Not sure what the massive damage rule it, but if it's "Level 10 characters have 100 HP, but a magnum with an extra success does Enough Damage(tm) no matter what" seems to kind of make the HP moot in the end.
 
The campaign is live on Backerkit,
I do have to say, the prices are a little on the high side.
They sure are. I’d really been looking forward to it, but those prices are way out of my range. (A single one of the four hardcovers would certainly be doable, but who the hell wants Traveller without gear/robots, worlds/vehicles and starships?)
 
I do caution people here to remember that crowdfunding the initial creation of A Thing is going to be more expensive than the eventual public release of the Thing. This is partly going to be due to the fact that even if the initial production is fully funded off the crowdfunding, there's no guarantee that anything beyond that initial subscription will sell - so the people doing the production have to make sure that their costs (plus the crowdfunding platform's kickback) are fully covered (or reasonably close). Once the initial subscription is fulfilled, it's up to the market, with the usual risks - but at least they've tried to gauge the interest in a reasonable way so that they don't invest ecksfactorial Elbonian Mudballs into the project and end up with ZERO return.
 
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