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Trojan Reach

Elliot

SOC-14 1K
I don't want to sound desperate or nothing but i'm trying to get a discussion going on the Trojan Reach sector at the London Travellers e-address (see the address in the Recruiting Office). Please join in. Please.

(This has been posted on two boards, please don't hate me, i'm insecure)

By the way here is the plan i've sent out:

The Astrogator's guide
To the Trojan Reach Sector

OUTLINE

1. Description of the Trojan Reach
2. History of the Trojan Reach
2.1 The Ancients and after
2.2 The Vilani Diaspora
2.3 The Sindalian Empire
2.4 The Rule of Man and the Dark Night
2.5 The Third Imperium
2.6 The year 1000
3. Polities and Races
3.1. The Imperium
3.2 The Aslan - Hierate clans and The Glorious Empire
3.3 The Florian League
3.4 Human Client states/worlds
3.5 The Droyne and Chirpers
3.6 Zhodani
3.7 The Blotches of Acrid
3.8 The Dragons of Saurus
3.9 Etc
4. Trade and Corporations
4.1 GeDeCo
4.2 Barnai Technum
4.3 Imperial corps, mega or otherwise. Notably SuSag
4.4 Trojan Reaches corps
4.5 The Beyond corps with activity in the Trojans
5. Subsector guide
6. Adventures in the Trojan Reaches
6.1 General: The flavour of the Trojan Reach
6.2 Merchant Prince: New Markets (i.e. Adv4:Leviathan)
6.3 The Slave Trade: Scourge of the Frontier
6.4 ‘A Plague on all your houses’: The (Perfidious)Imperial Nobility
6.5 The Lost treasures of Sindal
6.6 ‘The Greed of the Aslan’: Adventures concerning Aslan landgrabs
6.7 ‘The Last Weapon’: The secret
Ancient weapon heading for Autwary
6.8 ‘Colony 7’ Colony ships in the Reaches
6.9 Etc
 
Do you have this info up on a web page?

Trojan Reach is a great sector, BTW. Filled with strange worlds unlike any others in the Traveller universe. I have always been particularly intrigued by the Florian League.
 
Well, I'm game for developing that outline, since I'm working on it anyway for a T20 game set in 1117. Could we move the thread off the TNE board and put it on IMTU, maybe? Let me know; I'll post my stuff wherever, but the scope of the outline is far greater than TNE and you'll miss potential posters if you stay on the TNE board. There is already one spirited discussion on IMTU about the likelihood that the Vargr and Aslan could manage to cut off Deneb during the revolution, for example.
 
I'm happy to move it to IMTU - I initially intended to use it to start a discussion on the London Traveller board as things have got a bit slow there of late.

The choice is yours, of course, i not a control freak (honest)
 
Awesome. How do you want to start? I should have an adventure set on Hexx in Tobia Subsector just pre rebellion pretty soon (it will be the first adventure for my T20 group). Also I have the beginnings of a rebellion timeline to post, hopefully to get some critique.
 
Here is a slight land grab. Perhaps a mere claim filing.

Eshadi: World: Eshadi
Subsector: Tobia
Sector: Trojan Reaches
Coordinates: 3117 (H0707)
UWP: B431358-E
Starport: Good
Size: Small (5600-7200 km)
Atmosphere: Very thin
Hydrographics: 10% water
Population: 3,000
Govt: Feudal Technocracy
Law Level: High
Technology: High Stellar
Planetoid Belts: 1
Gas Giants: 1
Allegiance: Domain of Deneb
Bases: None
Trade Codes: Ni Po Lo
Travel Zone: Green

Civilization on Eshadi died out during the Long Night, with most of the planet's small population being evacuated to Tobia and the remainder apparently dying fifty or so years later, when their dome technology failed. The planet was resettled by Tobian belters as early as 600, but the major increase in population came in 650, when a joint venture funded by five Spinward Marches mining corporations settled the system during the flush of economic prosperity following the end of the Second Frontier War. The Eshadi Venture dispatched about a thousand miners, executives, and support staff to establish a base on the planet, a process which took ten years to complete. The charter of the joint venture called for the mining operations to be conducted by teams, each led by a "Coordinator." The co-ordinators would assign their teams' output to one of the five directors, each representing one of the member corporations. In return, the directors would assign the dome space, shuttle usage, mining equipment, and other commodities held by the corporations. The intent was to create a mini-economy within the joint venture, making it function with maximum efficiency. In practice, it created a feudal system in which the coordinators pledged personal fealty to one or another of the directors, who elected an executive director with one vote per loyal coordinator. Eventually the system joined the Imperium (in the year 800) in a transaction that included the Eshadi Venture's purchase of itself from its corporate owners. The final form of the planet's government crystallized -- five directors ran the system for their own benefit, but relied upon the votes and resources of the Coordinators for their allocation of profits and for their continued status as directors.

This cutthroat corporate atmosphere, and the system's utter reliance upon interstellar trade, bred a highly successful, amoral, ruthless culture on Eshadi. Many of the coordinator teams became licensed Imperial corporations, and began to expand operations into other systems, seeking increased profits and power for the five competing directors. Fledgling megacorporation I-Quo LIC, one of the system's most successful products, is a joint venture of two coordinator teams. I-Quo is known throughout the subsector as a bad actor, being involved in organ harvesting and mercenary operations. I-Quo is suspected of slavery operations with Scaladon, and even of piratical ties to Theev, in Sindal Subsector.

Comments, anyone?
 
Great stuffL I have one too!

Noricum: World: Noricum
Subsector: Sindal
Sector: Trojan Reaches
Coordinates: 2018
UWP: D8867BB-1
Starport: Good
Size: Large (Terra 12,800 km)
Atmosphere: Dense
Hydrographics: 60% water
Population: 80,000,000
Govt: Non-Charismatic Leader
Law Level: Extreme
Technology: Pre-Industrial (medieval)
Planetoid Belts: None
Gas Giants: 4
Allegiance: Human Client State (Aslan from 1118)
Bases: None
Trade Codes: Ag
Travel Zone: Green

History

Noricum was formerly called Sindal and was the capital of the tyrannical Sindalian Empire, a First Imperium era state that was founded by Vilani exiles from the Corridor sector. Sindal fell to a bitter civil war and Noricum was blighted for centuries by the residues of chemical weapons, most of which have cleared in the past three hundred years.

Starport

The IISS maintains a small type D starport for use by traders and those stopping over on long haul trips that is at the lower reaches of the type D classification. No more that 35 Imperial citizens, mainly scouts and mechanics work at the starport and less visit it.

The Government

Noricum is a planet of medieval City Fortresses and walled towns. The Planet is ruled by the exceptional 29 year old Emperor Sas Sibudi III (UPP BACAA-A) from the vast city fortress of Dread Zurdar (pop 3,750,000). Sibudi III is the grandson of Sibudi I, ‘the prophet Emperor’ whose vision of a new Noricum in the Forbidden Peaks (see below) united the world under his rule. Dread Zurdar is surrounded by rice paddies and fields of cattle. The throne of Sindal, the last artefact of the Sindalian empire, is set in an elaborate palace decorated with rich and lavish materials.

Sibudi commands his people through the loyalty of the Magraffs of the planets’ four other City fortresses (Far Khadi, Dari, Kala and High Gila (pop. 1,500,000 each)). In turn the Margraffs rule through the loyalty of the local reeves of some 3600 walled towns.

Sibudi keeps a council of 6 composed of the representatives of the cities and his 56 year old military commander Lord General Durgim Ka (98ACA-9) and the 43 year old High Priest Pem Arzu (767BC-9)

A small scale war is currently being waged against the district of Far Khadi, whose Margraff (Hutat Macaté) has used the relatively rich mining activity of the region to fund an attempt to found break-away state. Sibudi tactics are currently attrition, sanction and skirmish but a full-scale siege of the city is planned for the near future.

Economy

The economy of Noricum’s barren environment is general subsistance and of poor yield. The Sindalian Empire exhausted the planet’s once rich resources and the last war poisoned much of the planet’s agricultural land. The planet has gradually recovered and can sustain its population albeit with losses from regular famines. A relatively small amount of valuable minerals (mainly located in the Far Khadi district) are available to the hardy miners of the planet. As such Noricum has little to nothing to offer to Imperial or Aslan traders.

Rumours and Problems

The low technology of Noricum means that its system is often a stop over for pirates and slavers who often take Noricumians for their evil trade. Sibudi, with his army of knights and pikemen, can do little to stop the slavers and the economy of Noricum is not such as to support mercenaries or pay levy for Imperial protection.

Of particular note is on Noricum is the area north of Dread Zurdar known as the ‘Forbidden Peaks’, a mountainous area that is home to a few monks. The Noricumi report that the monks serve an oracle with contact to the world’s gods. The oracle is said to provide divinations that are essential to survival in Noricum’s harsh environment. The penalty for those who enter the peaks without the warrant of the Emperor is instant death.
 
Mythmere - I like your corporate scum bags - always liked the evil business plot line!

Most of my stuff comes from a campaign set in 1116 and bar the execution of Strephon is instantly capable of being converted to any period (and is being revised for 999 to fit in with T20, I think that it gets rid of conflicting canon problems and arguments about Aslan etc).

I like the link up with slavery between our two worlds - the Traveller's Digest issue 20 adventure 'An Act of Conscience' started my whole thinking on this (its about the slave trade in the Florian League). I also cut my RPG teeth on the old AD&D modules A1-4: Against the Slave Lords. Maybe we could pool some ideas on this front. I also think my idea of a perfidious nobility in the Trojans dovetails into this idea.

As to Starpilots question about web sites, i'd love to get a trojan reaches web site - haven't a clue about web sites, however!
 
I have a website, and I can probably put a lot of this material onto it once there is more development. I may be starting to run out of space, though.
I'll add more in an hour or so. Still putting kids to bed.
 
I have started a little webpage on the Floriani. It isn't much because I don't have TD20 (though it is in the mail
), but I think I have a pretty map of the Florian League. (I do take one major liberty, though.)

I do have one question, for you all, though. Besides TD20, what other references are there to the Floriani. (Not including GT:Humaniti, which isn't out quite yet. I will own a copy as soon as it is out.)

Thanks.
 
I was going to ask if there is a sourcebook on the Trojan Reaches at all, or whether the information about the area comes from oblique references in Spinward Marches material.
Fans of the Trojan Reach unite, eh? Perhaps we ought to work together on a joint website. I can code HTML.
But in the meantime, this thread ought to be a good one.
Where is your website, Daryen?
Mine, since I'm asking, is at Widening Gyre.
 
My Traveller website is here , with the Florian page down a little more.

I know of only two "official" sources for the Trojan Reaches. One is TD20. It provided a complete sector map, an adventure and library data for the Reaches. The second is the Regency Sourcebook. However, the Regency Sourcebook only covers subsectors C, D, G, H (the Core-Trailing quarter).

Unfortunately, of those two sources, one is "forbidden canon", as it was made by DGP, and the other is incomplete.

One new source of information that is supposed to be released in the near future (June, I hope, I hope!) is GURPS Traveller: Humaniti. Once of the minor human races profiled will be the Floriani. SJG was working on a Trojan Reaches sourcebook, but it apparently died (or is at least on "indefinite hold").

So, does anyone else know of an information source not listed above?
 
That's no "little web page on the Floriani." It's great stuff, well presented, and lots of it. I think the x-boat reroute makes a lot of sense, too.
I'm a little disturbed to find that there are canon sources on my area (Gazulin and Tobia) that I haven't got. Even if they are forbidden canon, mostly. I'd be interested to get any summaries of those materials while I look for them.
Excellent web site!
 
Thank you for the compliments. Though it is quite small compared to my Daryen pages.


I'll let you know what I find out from TD20. The Regency Sourcebook primarily concerns itself with the Aslan invasions and subsequent reconquest by the Regency.

BTW, did you know there was a planet called "Palindrome" in the Sindal subsector? Oddly enough, its (CT era) UWP is B433334-B. I wonder how it got its name? ;)
 
Palindrome.
file_21.gif


Another one in Sindal; I was pretty sure there ought to be a planet supporting pirates out there, probably in Sindal. I noticed a planet situated just right, with the right population, starport and law level. I decided it would be my pirate planet. Only after writing it into some of my material did I notice the probable significance of the name "Theev." I think I accidentally mimicked the thought processes of the cartographer.
 
As to the Trojan Reach - the original sources before Traveller's Digest are (1) Adventure 4 Leviathan and (2) Canada's excellent Third Imperium Magazine written by Mike Jackson. I have most of TI and can send photocopies of the relevant page(s) (I'm not going to send the whole magazine and i'll only send pages if it is legal to do so) - contact the London Traveller board and i'll get in touch (see Recruiting Office for address).

Each issue of TI contained details of a subsector, including the Florian League. TI was written on the cusp of the Rebellion and some stuff is pre and other bits post Rebellion era.

TD20 was written by Mike Jackson et al and was a summary of material contained in TI magazine. As to intellectual property it would be interesting to know if Joe Fugate and co at TD bought the Trojan Reach rights from Mr Jackson, if not, the property must still lie with Mike Jackson (I understand that Kafka47 has been in contact with him, any news Kafka?).

It would be cool to develop the Trojans, if only as a fan project. Lets carry it on!!!!!!!

Incidently, Mike Jackson's Floriani were actually self reproducing wet-ware bio-androids who were the product of
 
Elliot: I'm not sure if it's legal for you to send the pages, but I THINK it is as long as you aren't paid for them. Under US law. I'm going to spend some time on Hexx in Tobia today, because I think we are finally going to do our first adventure on Saturday evening, and I'm going to start things off on Hexx.
I will put up material from this thread on my campaign site, which can certainly include subsectors as far from Tobia as the Florian League. I would suggest we wait and see how much material is posted on the site before we try and break it out into an actual Trojan Reach Website. After all, we only have two systems detailed at this point, and only three people really engaged with the thread.
Is there anyone else out there interested in posting some material on the Trojan Reach?
 
Originally posted by Elliot:
As to the Trojan Reach - the original sources before Traveller's Digest are (1) Adventure 4 Leviathan and (2) Canada's excellent Third Imperium Magazine written by Mike Jackson.
You are right. I forgot to mention Adv4. It includes writeups for subsectors B and C, dated approximately 1105. Some of the higher level stuff is later invalidated as the Trojan Reaches are developed into less of a frontier than originally intended.

Could you drop me an email at mjwest _at_ caddocourt.com? I am interested in knowning if there is any stuff in TI that was not later put into TD20.

Incidently, Mike Jackson's Floriani were actually self reproducing wet-ware bio-androids who were the product of
Cute. :rolleyes:

of the Ancients, I presume?
 
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