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Traveller to Star Hero Conversions

Some of those stats look really odd to me (being totally unfamiliar with Hero) - you model internal ship sensors using a Clairvoyance advantage??

I may be picking up HERO sidekick soon though, because I don't have a clue how the system works, and that's less terrifying than picking up the Monstrous Black Hardcover Of Doom... ;)
 
Looks like a lot of work went into this. Well done shadowcat48li, and welcome to the boards
 
Hmmm, never heard of Star Hero.

PS: one of the links is broken: "htp://www.herogames.com/" (a "t" is missing)
 
(1st ed) Star Hero was the 3rd ed Hero standalone, and now (2d ed) Star Hero is the 5th ed setting book, for space-sci-fi.

the basic mechanics for both are hero system.

BTW, for those who don't mmind not being EXACTLY ON THE CUTTING EDGE, 4th ed Hero System is very very close to 5th ed... so you might be abe to pick up one on the cheap. 3rd ed champions is a little further afield...
 
Woah! :eek: 1 point of Hero STR is a lifting power of 2 tons! :confused: On that scale 99% of superheros would have a STR less than 1… not to mention mere mortals who have a lifting power of a few score kg.
 
Way cool.

I was curiously thinking about the same thing myself, running Traveller using Star Hero. However, I only thought about it. I find these designs very interesting.
 
Originally posted by Malenfant:
Some of those stats look really odd to me (being totally unfamiliar with Hero) - you model internal ship sensors using a Clairvoyance advantage??

I may be picking up HERO sidekick soon though, because I don't have a clue how the system works, and that's less terrifying than picking up the Monstrous Black Hardcover Of Doom... ;)
almost...'FRED' (to those who play it..Fifth Rules EDition) heroist a massive book, black cover with the familiar 'hero guy on a hex' logo in green....about 1 1/2" thick, star hero softbound is about 1" thick.

i've been playing since 1st edition...... :D
 
Originally posted by Straybow:
Woah! :eek: 1 point of Hero STR is a lifting power of 2 tons! :confused: On that scale 99% of superheros would have a STR less than 1… not to mention mere mortals who have a lifting power of a few score kg.
No. STR is on a base 2 log scale... Lifting is 25*2^(Str/5)KG

Vehicular STR is cargo/passenger/subcraft carrying capacity; it doesn't need to "Lift Itself" nor its powerplant, motive systems, armor, or inherent equipment and anything else not paid for from the vehicle's own points...

(Above based upon HSR v5, most noteably pages 21 & 314-315)

I dont' have the second ed of Star Hero (for HS 5th Ed)... but I've read bits in-store.

I do have 1st Ed Star Hero (HS 3rd Ed)... wasn't bad, but I never ran it more than one-offs... my hero system games have almost always been fantasy.
 
think of HERO system as gurps advanced
or
gurps is really 'hero-lite'

pt. based, advantages/disadvantages, etc...

hero doubles the stats (beyond the basic 4) and adds dirrived stats for defenses against energy/physical damage, stun, endurance, etc...

if that helps....
 
Originally posted by Nurd_boy:
think of HERO system as gurps advanced
or
gurps is really 'hero-lite'

pt. based, advantages/disadvantages, etc...

hero doubles the stats (beyond the basic 4) and adds dirrived stats for defenses against energy/physical damage, stun, endurance, etc...

if that helps....
Having run both, no, Don't think of Hero as GURPS ___. THink of Hero as a Gamist Generic Engine with some simulationism thrown in.

And yyes, normal humans run the 5-15 range, with exceptionsals in the 1-20 range.
 
Originally posted by Aramis:
</font><blockquote>quote:</font><hr />Originally posted by Nurd_boy:
think of HERO system as gurps advanced
or
gurps is really 'hero-lite'

pt. based, advantages/disadvantages, etc...

hero doubles the stats (beyond the basic 4) and adds dirrived stats for defenses against energy/physical damage, stun, endurance, etc...

if that helps....
Having run both, no, Don't think of Hero as GURPS ___. THink of Hero as a Gamist Generic Engine with some simulationism thrown in.

And yyes, normal humans run the 5-15 range, with exceptionsals in the 1-20 range.
</font>[/QUOTE]I've been doing hero since 1st ed, tried gurps a few times, found it too...(whats the word)....'lean'?, no, 'sparse'?..hero-like feel, hero elements, but not the hero meatyness.....gurps does do great source material though...IMHO
 
GURPS and Hero take vastly different approaches in theory.

GURPS: you buy the proximate cause, and effect is adjudicated by the GM and Rules. 1 second combat rounds. Absolute minimum attributes the designer felt could bbe used (4, + 2 figured; ST, DX, IQ, HT + Spd, MA). Player emphasis has driven system ever more into simulation mode; detail rule after detail rule has been added.

Hero: You buy the EFFECT, and the player and GM adjudicate the cause. 1 second combat segments, but Joe Normal gets one every 6... Rules revised for clarity, not so much realism. Player demand has maintained a strongly gamist/narrativist point of view for rules development; simulationism has been specifically avoided.

very few comparisons are as crisp has Hero and GURPS...
unless one compares CORPS and/or EABA to either...
both of are Playability first, Simulationism second.
 
my augument is after so many years of hero, gurps, for the times i HONESTLY tried play just didn't act right, sure, it was point based, had disads, but seemed to lack the 'something' hero had....scalability? hero scales down to 'normal' better than Gurps scales up to super heroes...gurps does handle 'normal' better, hero was designed to be more 'cinematic'... without the optional combat rules, its fairly hard to kill someone, a hold over from its superhero days. Hero does have a high learning curve, might seem to 'mathy' to most, but its quite orderly in its open-endedness,a solid skeleton to fleshout a campaign with.....
 
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