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Traveller map just went down. (20 Jan 2013)

Even if you're not interested on the Traveller Map, IMHO would be kind for your part to point the problems you've had with it (either here or by PM, if you don't want to be involved in public discussion), so that Inexorabletash might work on them and so be a help for others.

It does not seem to respond to any changes that I make in settings. I simply have what appears to be an unresponsive screen. Based on the previous comments, that appears to be unique to me. And as I stated, I was looking at it more out of curiosity than anything else.
 
Down for an Upgrade

TravellerMap.com is down for a server upgrade. Sorry about the lack of advance notice. In theory the downtime should be on the order of couple hours.
 
Okay, site is up but DNS will take a while to resolve the name to the new host - up to several hours. You access the site via this alternate URL for now:

http://travellerma.web707.discountasp.net

Please email me - inexorabletash@gmail.com - if you spot any problems.

...

UPDATE: As of a few minutes ago (5:30pm Pacific Daylight Time) the DNS entry for travellermap.com is working for me, but it may take longer to wind its way to your part of the Internet. Try reloading the page and if that doesn't work visit the temporary URL above. By tomorrow everything should be ducky.
 
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It works awesome for me I have windows 7 and use firefox 23.0. Is there any way we can download it to our PC's so we can have it forever and ever as it is so freaking awesome?
 
Traveller Map is probably the single best product of gaming fandom, ever. And a tribute to the benefits of having a generous IP use policy. Incredibly useful and incredibly cool.
 
I used the "Post Your Own" utility just last night to make a custom subsector map for my players. Thanks, inexorabletash!


EDIT: Does anybody else think we need either a new thread or else a new title on this thread? Every time I see it, I think, "Oh, no, the site is down," and I'm sure it gives inexorabletash a little jump every time, too.


*
 
I used the "Post Your Own" utility just last night to make a custom subsector map for my players. Thanks, inexorabletash!


EDIT: Does anybody else think we need either a new thread or else a new title on this thread? Every time I see it, I think, "Oh, no, the site is down," and I'm sure it gives inexorabletash a little jump every time, too.


*

...followed by the wave of relief that it isn't and giddy delight in seeing that it is proving useful to the community.

I just edited the thread title to include the date of first post...
 
Is there a way to make a custom map always available to my players via Travellermap?

For example, tjoneslo has now set up the capability to have campaign sections in the Traveller Wiki. I see that many of the main wiki pages for worlds, subsectors, and sectors show maps using a link to Travellermap.

Is there a way that I could set up a POST link to do that for the custom maps in our campaign? I could upload the SEC files to some webspace I have and make the POST link refer to those files, but I don't know how to do that in combination with the window links that are used on the wiki pages.

I think this may be what you are talking about in the first section on the POST info page, but I'm just not grokking how to put it into practice.

Suggestions? Maybe an example?
 
Is there a way to make a custom map always available to my players via Travellermap?

For example, tjoneslo has now set up the capability to have campaign sections in the Traveller Wiki. I see that many of the main wiki pages for worlds, subsectors, and sectors show maps using a link to Travellermap.

Is there a way that I could set up a POST link to do that for the custom maps in our campaign? I could upload the SEC files to some webspace I have and make the POST link refer to those files, but I don't know how to do that in combination with the window links that are used on the wiki pages.

I think this may be what you are talking about in the first section on the POST info page, but I'm just not grokking how to put it into practice.

I've taken a look at the TravellerMap documentation on the post your own data for map generation. This isn't simple as the Wiki isn't suited to do this kind of submissions. As the directions state, you could do this via a XMLHttpRequest, which requires a chunk of JavaScript. My programming brain right now is occupied by my Real Life job.

I do know getting JS to reference files or data on another site is generally frowned (i.e. blocked altogether) upon due to a form of attack called Cross site scripting attack (XSS). This is used by bad guys to do things like capture your passwords after visiting their bad site, or other forms of nasty bad stuff.

I'd suggest that you follow the directions, submit the data to Traveller Map, then upload the generated image to the Wiki and insert that into your article.

I'd hope you are not planning on making many changes to the map (or the data).
 
Is there a way to make a custom map always available to my players via Travellermap?

For example, tjoneslo has now set up the capability to have campaign sections in the Traveller Wiki. I see that many of the main wiki pages for worlds, subsectors, and sectors show maps using a link to Travellermap.

Is there a way that I could set up a POST link to do that for the custom maps in our campaign? I could upload the SEC files to some webspace I have and make the POST link refer to those files, but I don't know how to do that in combination with the window links that are used on the wiki pages.

I think this may be what you are talking about in the first section on the POST info page, but I'm just not grokking how to put it into practice.

Suggestions? Maybe an example?

See if Tash will let you host your own mirror with only your own data set... or if Tash will put you in an off the main map sector... like 3 sectors past the rimward edge of the galaxy...
 
See if Tash will let you host your own mirror with only your own data set... or if Tash will put you in an off the main map sector... like 3 sectors past the rimward edge of the galaxy...

Those would both work for me, although I don't know how to do the former, I have space for it if he would tell me what to do.

As for the latter, I think that would make it really easy, as I would just need to change the sector X Y coords, and don't need to connect to anything beyond these two sectors. Oh, I guess it would be nice to have a couple sectors of elbow room either way, in case the campaign overflowed into Ealiyasiyw or Dark Nebula or Magyar or Diaspora or Ilelish or Zarushagar... and I could add a code letter or something to the sector names in files to prevent them coming up on other people's searches and confusing them... If he would approve, I could make this work just fine.

Inexorabletash, what do you think?
 
:rofl: :rofl: :rofl:

Look here if interested. :D

The key phrase is "2000 years in the past". ;)

I meant, once you'd done the changes to make it 2000 years in the past, you wouldn't be constantly changing the map after that.

Or are you the kind of ref who, deciding the next adventure takes place on, say a water world, will adjust the hydographics of one the nearby worlds. And then want the map automatically updated.
 
I meant, once you'd done the changes to make it 2000 years in the past, you wouldn't be constantly changing the map after that.

Or are you the kind of ref who, deciding the next adventure takes place on, say a water world, will adjust the hydographics of one the nearby worlds. And then want the map automatically updated.

OH no, I'm getting the Universe straightened out now, then that is what they work with.
 
I'd suggest that you follow the directions, submit the data to Traveller Map, then upload the generated image to the Wiki and insert that into your article.

Honestly, that's the easiest thing to do. My site is not set up well to manage more than the one dataset.

I do want to handle (1) eras and (2) alternate data sets (e.g. Judges Guild or other retro data). Making the data fully community sourced is a great direction to head but that's going to require a very different approach and I can't dive into that now. (That will probably happen when there's no server rendering at all, and everything is done client side with SVG.) As has been suggested, it's technically feasible to add your sectors out in the middle of nowhere, but I'd rather not head down that path.

If you can host an arbitrary web page you can strip down post.htm so that your page is just a tiny wrapper around the SEC data.
 
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